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@types/three

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import { Camera, Object3D, ShaderMaterial, Texture, WebGLRenderer, WebGLRenderTarget } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export class RenderTransitionPass extends Pass { material: ShaderMaterial; fsQuad: FullScreenQuad; sceneA: Object3D; cameraA: Camera; sceneB: Object3D; cameraB: Camera; renderTargetA: WebGLRenderTarget; renderTargetB: WebGLRenderTarget; constructor(sceneA: Object3D, cameraA: Camera, sceneB: Object3D, cameraB: Camera); setTransition(value: number): void; useTexture(value: boolean): void; setTexture(value: Texture | null): void; setTextureThreshold(value: number): void; setSize(width: number, height: number): void; render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void; dispose(): void; createMaterial(): ShaderMaterial; }