@types/three
Version:
TypeScript definitions for three
34 lines (21 loc) • 874 B
TypeScript
import { Camera, Object3D, ShaderMaterial, Texture, WebGLRenderer, WebGLRenderTarget } from "three";
import { FullScreenQuad, Pass } from "./Pass.js";
export class RenderTransitionPass extends Pass {
material: ShaderMaterial;
fsQuad: FullScreenQuad;
sceneA: Object3D;
cameraA: Camera;
sceneB: Object3D;
cameraB: Camera;
renderTargetA: WebGLRenderTarget;
renderTargetB: WebGLRenderTarget;
constructor(sceneA: Object3D, cameraA: Camera, sceneB: Object3D, cameraB: Camera);
setTransition(value: number): void;
useTexture(value: boolean): void;
setTexture(value: Texture | null): void;
setTextureThreshold(value: number): void;
setSize(width: number, height: number): void;
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void;
dispose(): void;
createMaterial(): ShaderMaterial;
}