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@types/three

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import { Camera, MeshNormalMaterial, Scene, ShaderMaterial, Vector2, WebGLRenderTarget } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export interface RenderPixelatedPassParameters { normalEdgeStrength?: number; depthEdgeStrength?: number; } export class RenderPixelatedPass extends Pass { constructor(pixelSize: number, scene: Scene, camera: Camera, options?: RenderPixelatedPassParameters); pixelSize: number; resolution: Vector2; renderResolution: Vector2; pixelatedMaterial: ShaderMaterial; normalMaterial: MeshNormalMaterial; fsQuad: FullScreenQuad; scene: Scene; camera: Camera; normalEdgeStrength: RenderPixelatedPassParameters["normalEdgeStrength"]; depthEdgeStrength: RenderPixelatedPassParameters["depthEdgeStrength"]; beautyRenderTarget: WebGLRenderTarget; normalRenderTarget: WebGLRenderTarget; setPixelSize(pixelSize: number): void; }