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@types/three

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import { Clock, WebGLRenderer, WebGLRenderTarget } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; import { ShaderPass } from "./ShaderPass.js"; export { FullScreenQuad } from "./Pass.js"; export { Pass }; export class EffectComposer { constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget); renderer: WebGLRenderer; renderTarget1: WebGLRenderTarget; renderTarget2: WebGLRenderTarget; writeBuffer: WebGLRenderTarget; readBuffer: WebGLRenderTarget; passes: Pass[]; copyPass: ShaderPass; clock: Clock; renderToScreen: boolean; swapBuffers(): void; addPass(pass: Pass): void; insertPass(pass: Pass, index: number): void; removePass(pass: Pass): void; isLastEnabledPass(passIndex: number): boolean; render(deltaTime?: number): void; reset(renderTarget?: WebGLRenderTarget): void; setSize(width: number, height: number): void; setPixelRatio(pixelRatio: number): void; dispose(): void; }