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@types/three

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import { Camera, Color, MeshDepthMaterial, Scene, ShaderMaterial, WebGLRenderTarget } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export interface BokehPassParameters { focus?: number; aspect?: number; aperture?: number; maxblur?: number; } export class BokehPass extends Pass { constructor(scene: Scene, camera: Camera, params: BokehPassParameters); scene: Scene; camera: Camera; renderTargetColor: WebGLRenderTarget; renderTargetDepth: WebGLRenderTarget; materialDepth: MeshDepthMaterial; materialBokeh: ShaderMaterial; uniforms: object; fsQuad: FullScreenQuad; oldClearColor: Color; }