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@types/three

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import { BufferGeometry, Color, ColorRepresentation, Mesh, NodeMaterial, TempNode, Texture, TextureNode, UniformNode, Vector2, Vector3, } from "three/webgpu"; export interface WaterMeshOptions { normalMap0: Texture; normalMap1: Texture; flowMap?: Texture | null | undefined; color?: ColorRepresentation | undefined; flowDirection?: Vector2 | undefined; flowSpeed?: number | undefined; reflectivity?: number | undefined; scale?: number | undefined; } declare class WaterMesh extends Mesh<BufferGeometry, NodeMaterial> { readonly isWater: true; constructor(geometry: BufferGeometry, options: WaterMeshOptions); } declare class WaterNode extends TempNode { waterBody: WaterMesh; normalMap0: TextureNode; normalMap1: TextureNode; flowMap: TextureNode; color: UniformNode<Color>; flowDirection: UniformNode<Vector2>; flowSpeed: UniformNode<number>; reflectivity: UniformNode<number>; scale: UniformNode<number>; flowConfig: UniformNode<Vector3>; constructor(options: WaterMeshOptions, waterBody: WaterMesh); updateFlow(delta: number): void; } export { WaterMesh }; export type { WaterNode };