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@types/three

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import { ShaderNodeObject } from "three/tsl"; import { BoxGeometry, Mesh, NodeMaterial, UniformNode, Vector3 } from "three/webgpu"; declare class SkyMesh extends Mesh<BoxGeometry, NodeMaterial> { turbidity: ShaderNodeObject<UniformNode<number>>; rayleigh: ShaderNodeObject<UniformNode<number>>; mieCoefficient: ShaderNodeObject<UniformNode<number>>; mieDirectionalG: ShaderNodeObject<UniformNode<number>>; sunPosition: ShaderNodeObject<UniformNode<Vector3>>; upUniform: ShaderNodeObject<UniformNode<Vector3>>; readonly isSky: true; constructor(); } export { SkyMesh };