@types/three
Version:
TypeScript definitions for three
77 lines (54 loc) • 1.71 kB
TypeScript
import { BufferGeometry, Color, Material, Mesh } from "three";
export class MarchingCubes extends Mesh {
constructor(
resolution: number,
material: Material,
enableUvs?: boolean,
enableColors?: boolean,
maxPolyCount?: number,
);
enableUvs: boolean;
enableColors: boolean;
resolution: number;
// parameters
isolation: number;
// size of field, 32 is pushing it in Javascript :)
size: number;
size2: number;
size3: number;
halfsize: number;
// deltas
delta: number;
yd: number;
zd: number;
field: Float32Array;
normal_cache: Float32Array;
palette: Float32Array;
maxCount: number;
count: number;
hasPositions: boolean;
hasNormals: boolean;
hasColors: boolean;
hasUvs: boolean;
positionArray: Float32Array;
normalArray: Float32Array;
uvArray: Float32Array;
colorArray: Float32Array;
begin(): void;
end(): void;
init(resolution: number): void;
addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void;
addPlaneX(strength: number, subtract: number): void;
addPlaneY(strength: number, subtract: number): void;
addPlaneZ(strength: number, subtract: number): void;
setCell(x: number, y: number, z: number, value: number): void;
getCell(x: number, y: number, z: number): number;
blur(intensity: number): void;
reset(): void;
update(): void;
render(renderCallback: any): void;
generateGeometry(): BufferGeometry;
generateBufferGeometry(): BufferGeometry;
}
export const edgeTable: Int32Array[];
export const triTable: Int32Array[];