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@types/three

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import { BufferGeometry, Color, Material, Mesh } from "three"; export class MarchingCubes extends Mesh { constructor( resolution: number, material: Material, enableUvs?: boolean, enableColors?: boolean, maxPolyCount?: number, ); enableUvs: boolean; enableColors: boolean; resolution: number; // parameters isolation: number; // size of field, 32 is pushing it in Javascript :) size: number; size2: number; size3: number; halfsize: number; // deltas delta: number; yd: number; zd: number; field: Float32Array; normal_cache: Float32Array; palette: Float32Array; maxCount: number; count: number; hasPositions: boolean; hasNormals: boolean; hasColors: boolean; hasUvs: boolean; positionArray: Float32Array; normalArray: Float32Array; uvArray: Float32Array; colorArray: Float32Array; begin(): void; end(): void; init(resolution: number): void; addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void; addPlaneX(strength: number, subtract: number): void; addPlaneY(strength: number, subtract: number): void; addPlaneZ(strength: number, subtract: number): void; setCell(x: number, y: number, z: number, value: number): void; getCell(x: number, y: number, z: number): number; blur(intensity: number): void; reset(): void; update(): void; render(renderCallback: any): void; generateGeometry(): BufferGeometry; generateBufferGeometry(): BufferGeometry; } export const edgeTable: Int32Array[]; export const triTable: Int32Array[];