@types/three
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TypeScript definitions for three
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TypeScript
import { BufferGeometry } from "three";
/**
* {@link EdgeSplitModifier} is intended to modify the geometry "dissolving" the edges to give a smoother look.
*
* @example
* const geometry = new THREE.IcosahedronGeometry( 10, 3 );
* const modifier = new EdgeSplitModifier();
* const cutOffAngle = 0.5;
* const tryKeepNormals = false;
*
* modifier.modify( geometry, cutOffAngle, tryKeepNormals );
*/
export class EdgeSplitModifier {
/**
* Create a new {@link EdgeSplitModifier} object.
*/
constructor();
/**
* Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.
* You can control the smoothness by setting the `cutOffAngle`.
* To try to keep the original normals, set `tryKeepNormals` to `true`.
*/
modify(geometry: BufferGeometry, cutOffPoint: number, tryKeepNormals: boolean): BufferGeometry;
}