UNPKG

@types/three

Version:
32 lines (23 loc) 980 B
import { BufferGeometry, Curve, DataTexture, InstancedMesh, IUniform, Material, Mesh, Vector3 } from "three"; export interface SplineUniform { spineTexture: DataTexture; pathOffset: number; pathSegment: number; spineOffset: number; spineLength: number; flow: number; } export function initSplineTexture(numberOfCurves?: number): DataTexture; export function updateSplineTexture(texture: DataTexture, splineCurve: Curve<Vector3>, offset?: number): void; export function getUniforms(splineTexture: DataTexture): SplineUniform; export function modifyShader(material: Material, uniforms: SplineUniform, numberOfCurves: number): void; export class Flow { curveArray: number[]; curveLengthArray: number[]; object3D: Mesh; splineTexture: DataTexture; uniforms: SplineUniform; constructor(mesh: Mesh, numberOfCurves?: number); updateCurve(index: number, curve: Curve<Vector3>): void; moveAlongCurve(amount: number): void; }