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@types/three

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import { Camera, Material, Object3D, Vector3, WebGPURenderer } from "three/webgpu"; export interface UVBoxes { w: number; h: number; index: number; } export interface LightMapContainers { basicMat: Material | Material[]; object: Object3D; } declare class ProgressiveLightMap { renderer: WebGPURenderer; resolution: number; constructor(renderer: WebGPURenderer, resolution?: number); addObjectsToLightMap(objects: Object3D[]): void; update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void; showDebugLightmap(visible: boolean, position?: Vector3 | null): void; } export { ProgressiveLightMap };