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@types/three

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import { BufferGeometry, Color, Mesh, Vector2, Vector3 } from "three"; export class MeshSurfaceSampler { distribution: Float32Array | null; geometry: BufferGeometry; positionAttribute: Float32Array; weightAttribute: string | null; constructor(mesh: Mesh); binarySearch(x: number): number; build(): this; sample(targetPosition: Vector3, targetNormal?: Vector3, targetColor?: Color, targetUV?: Vector2): this; sampleFace( faceIndex: number, targetPosition: Vector3, targetNormal?: Vector3, targetColor?: Color, targetUV?: Vector2, ): this; setWeightAttribute(name: string | null): this; }