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@types/three

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import { Color, Group, Loader, LoadingManager, Material, Mesh, Texture } from "three"; export class TDSLoader extends Loader<Group> { constructor(manager?: LoadingManager); debug: boolean; group: Group; manager: LoadingManager; materials: Material[]; meshes: Mesh[]; position: number; parse(arraybuffer: ArrayBuffer, path: string): Group; debugMessage(message: object): void; endChunk(chunk: object): void; nextChunk(data: DataView, chunk: object): void; readByte(data: DataView): number; readChunk(data: DataView): object; readColor(data: DataView): Color; readDWord(data: DataView): number; readFaceArray(data: DataView, mesh: Mesh): void; readFile(arraybuffer: ArrayBuffer, path: string): void; readFloat(data: DataView): number; readInt(data: DataView): number; readMap(data: DataView, path: string): Texture; readMesh(data: DataView): Mesh; readMeshData(data: DataView, path: string): void; readMaterialEntry(data: DataView, path: string): void; readMaterialGroup(data: DataView): object; readNamedObject(data: DataView): void; readShort(data: DataView): number; readString(data: DataView, maxLength: number): string; readWord(data: DataView): number; resetPosition(): void; }