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@types/three

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import { DataTextureLoader, LoadingManager, PixelFormat, TextureDataType } from "three"; export interface RGBE { width: number; height: number; data: Float32Array | Uint8Array; header: string; gamma: number; exposure: number; type: TextureDataType; } export class RGBELoader extends DataTextureLoader { constructor(manager?: LoadingManager); type: TextureDataType; parse(buffer: ArrayBuffer): RGBE; setDataType(type: TextureDataType): this; }