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@types/three

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import { CubeTexture } from "../../textures/CubeTexture.js"; import Node from "../core/Node.js"; import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js"; import TextureNode from "./TextureNode.js"; declare class CubeTextureNode extends TextureNode { isCubeTextureNode: boolean; uvNode: ShaderNodeObject<Node> | null; levelNode: ShaderNodeObject<Node> | null; constructor( value: CubeTexture, uvNode?: ShaderNodeObject<Node> | null, levelNode?: ShaderNodeObject<Node> | null, biasNode?: ShaderNodeObject<Node> | null, ); getDefaultUV(): Node; } export default CubeTextureNode; export const cubeTextureBase: ( value: CubeTexture, uvNode?: NodeRepresentation, levelNode?: NodeRepresentation, biasNode?: NodeRepresentation, ) => ShaderNodeObject<CubeTextureNode>; export const cubeTexture: ( value?: CubeTexture, uvNode?: NodeRepresentation | null, levelNode?: NodeRepresentation | null, biasNode?: NodeRepresentation | null, ) => ShaderNodeObject<CubeTextureNode>; export const uniformCubeTexture: ( value?: CubeTexture, ) => ShaderNodeObject<CubeTextureNode>;