@types/three
Version:
TypeScript definitions for three
109 lines (86 loc) • 3.57 kB
TypeScript
import ClippingNode from "../../nodes/accessors/ClippingNode.js";
import LightingModel from "../../nodes/core/LightingModel.js";
import MRTNode from "../../nodes/core/MRTNode.js";
import Node from "../../nodes/core/Node.js";
import NodeBuilder from "../../nodes/core/NodeBuilder.js";
import LightsNode from "../../nodes/lighting/LightsNode.js";
import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
import { Material, MaterialParameters } from "../Material.js";
export interface NodeMaterialParameters extends MaterialParameters {
normals?: boolean | undefined;
colorSpaced?: boolean | undefined;
lightsNode?: LightsNode | null | undefined;
envNode?: Node | null | undefined;
aoNode?: Node | null | undefined;
colorNode?: Node | null | undefined;
normalNode?: Node | null | undefined;
opacityNode?: Node | null | undefined;
backdropNode?: Node | null | undefined;
backdropAlphaNode?: Node | null | undefined;
alphaTestNode?: Node | null | undefined;
maskNode?: Node | null | undefined;
positionNode?: Node | null | undefined;
geometryNode?: Node | null | undefined;
depthNode?: Node | null | undefined;
receivedShadowPositionNode?: Node | null | undefined;
castShadowPositionNode?: Node | null | undefined;
outputNode?: Node | null | undefined;
fragmentNode?: Node | null | undefined;
vertexNode?: Node | null | undefined;
}
declare class NodeMaterial extends Material {
static get type(): string;
readonly isNodeMaterial: true;
fog: boolean;
lights: boolean;
hardwareClipping: boolean;
lightsNode: LightsNode | null;
envNode: Node | null;
aoNode: Node | null;
colorNode: Node | null;
normalNode: Node | null;
opacityNode: Node | null;
backdropNode: Node | null;
backdropAlphaNode: Node | null;
alphaTestNode: Node | null;
maskNode: Node | null;
positionNode: Node | null;
geometryNode: Node | null;
depthNode: Node | null;
receivedShadowPositionNode: Node | null;
castShadowPositionNode: Node | null;
receivedShadowNode: (() => Node) | null;
castShadowNode: Node | null;
outputNode: Node | null;
mrtNode: MRTNode | null;
fragmentNode: Node | null;
vertexNode: Node | null;
/**
* @deprecated ".shadowPositionNode" was renamed to ".receivedShadowPositionNode".'
*/
get shadowPositionNode(): Node | null;
set shadowPositionNode(value: Node | null);
constructor();
build(builder: NodeBuilder): void;
setup(builder: NodeBuilder): void;
setupClipping(builder: NodeBuilder): ClippingNode | null;
setupHardwareClipping(builder: NodeBuilder): void;
setupDepth(builder: NodeBuilder): void;
setupPositionView(): Node;
setupModelViewProjection(): Node;
setupVertex(builder: NodeBuilder): Node;
setupPosition(builder: NodeBuilder): Node;
setupDiffuseColor(builder: NodeBuilder): void;
setupVariants(builder: NodeBuilder): void;
setupNormal(builder: NodeBuilder): ShaderNodeObject<Node>;
setupEnvironment(builder: NodeBuilder): Node | null;
setupLightMap(builder: NodeBuilder): Node | null;
setupLights(builder: NodeBuilder): LightsNode;
setupOutgoingLight(): Node;
setupLightingModel(builder: NodeBuilder): LightingModel;
setupLighting(builder: NodeBuilder): Node;
setupFog(builder: NodeBuilder, outputNode: Node): Node;
setupOutput(builder: NodeBuilder, outputNode: Node): Node;
setDefaultValues(material: Material): void;
}
export default NodeMaterial;