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@types/three

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import { Color } from "../../math/Color.js"; import { Vector2 } from "../../math/Vector2.js"; import Node from "../../nodes/core/Node.js"; import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js"; import { Texture } from "../../textures/Texture.js"; import { MeshPhysicalMaterialParameters } from "../MeshPhysicalMaterial.js"; import MeshStandardNodeMaterial, { MeshStandardNodeMaterialParameters } from "./MeshStandardNodeMaterial.js"; export interface MeshPhysicalNodeMaterialParameters extends MeshStandardNodeMaterialParameters, MeshPhysicalMaterialParameters { } export default class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial { readonly isMeshPhysicalNodeMaterial: true; clearcoatNode: Node | null; clearcoatRoughnessNode: Node | null; clearcoatNormalNode: Node | null; sheenNode: Node | null; sheenRoughnessNode: Node | null; iridescenceNode: Node | null; iridescenceIORNode: Node | null; iridescenceThicknessNode: Node | null; iorNode: Node | null; specularIntensityNode: Node | null; specularColorNode: Node | null; transmissionNode: Node | null; thicknessNode: Node | null; attenuationDistanceNode: Node | null; attenuationColorNode: Node | null; dispersionNode: Node | null; anisotropyNode: Node | null; // Properties from MeshPhysicalMaterial readonly isMeshPhysicalMaterial: true; anisotropyRotation: number; anisotropyMap: Texture | null; clearcoatMap: Texture | null; clearcoatRoughness: number; clearcoatRoughnessMap: Texture | null; clearcoatNormalScale: Vector2; clearcoatNormalMap: Texture | null; ior: number; get reflectivity(): number; set reflectivity(reflectivity: number); iridescenceMap: Texture | null; iridescenceIOR: number; iridescenceThicknessRange: [number, number]; iridescenceThicknessMap: Texture | null; sheenColor: Color; sheenColorMap: Texture | null; sheenRoughness: number; sheenRoughnessMap: Texture | null; transmissionMap: Texture | null; thickness: number; thicknessMap: Texture | null; attenuationDistance: number; attenuationColor: Color; specularIntensity: number; specularIntensityMap: Texture | null; specularColor: Color; specularColorMap: Texture | null; get anisotropy(): number; set anisotropy(value: number); get clearcoat(): number; set clearcoat(value: number); get iridescence(): number; set iridescence(value: number); get dispersion(): number; set dispersion(value: number); get sheen(): number; set sheen(value: number); get transmission(): number; set transmission(value: number); constructor(parameters?: MeshPhysicalNodeMaterialParameters); get useClearcoat(): boolean; get useIridescence(): boolean; get useSheen(): boolean; get useAnisotropy(): boolean; get useTransmission(): boolean; get useDispersion(): boolean; setupClearcoatNormal(): ShaderNodeObject<Node>; }