@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Color, ColorRepresentation } from "../math/Color.js";
import { Texture } from "../textures/Texture.js";
import { Material, MaterialParameters } from "./Material.js";
export interface SpriteMaterialParameters extends MaterialParameters {
color?: ColorRepresentation | undefined;
map?: Texture | null | undefined;
alphaMap?: Texture | null | undefined;
rotation?: number | undefined;
sizeAttenuation?: boolean | undefined;
fog?: boolean | undefined;
}
export class SpriteMaterial extends Material {
constructor(parameters?: SpriteMaterialParameters);
/**
* Read-only flag to check if a given object is of type {@link SpriteMaterial}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isSpriteMaterial: true;
/**
* @default new THREE.Color( 0xffffff )
*/
color: Color;
/**
* @default null
*/
map: Texture | null;
/**
* @default null
*/
alphaMap: Texture | null;
/**
* @default 0
*/
rotation: number;
/**
* @default true
*/
sizeAttenuation: boolean;
/**
* @default true
*/
transparent: boolean;
/**
* Whether the material is affected by fog. Default is true.
* @default fog
*/
fog: boolean;
setValues(parameters: SpriteMaterialParameters): void;
copy(source: SpriteMaterial): this;
}