@types/three
Version:
TypeScript definitions for three
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TypeScript
import { NormalMapTypes } from "../constants.js";
import { Color, ColorRepresentation } from "../math/Color.js";
import { Vector2 } from "../math/Vector2.js";
import { Texture } from "../textures/Texture.js";
import { Material, MaterialParameters } from "./Material.js";
export interface MeshToonMaterialParameters extends MaterialParameters {
/** geometry color in hexadecimal. Default is 0xffffff. */
color?: ColorRepresentation | undefined;
opacity?: number | undefined;
gradientMap?: Texture | null | undefined;
map?: Texture | null | undefined;
lightMap?: Texture | null | undefined;
lightMapIntensity?: number | undefined;
aoMap?: Texture | null | undefined;
aoMapIntensity?: number | undefined;
emissive?: ColorRepresentation | undefined;
emissiveIntensity?: number | undefined;
emissiveMap?: Texture | null | undefined;
bumpMap?: Texture | null | undefined;
bumpScale?: number | undefined;
normalMap?: Texture | null | undefined;
normalMapType?: NormalMapTypes | undefined;
normalScale?: Vector2 | undefined;
displacementMap?: Texture | null | undefined;
displacementScale?: number | undefined;
displacementBias?: number | undefined;
alphaMap?: Texture | null | undefined;
wireframe?: boolean | undefined;
wireframeLinewidth?: number | undefined;
wireframeLinecap?: string | undefined;
wireframeLinejoin?: string | undefined;
fog?: boolean | undefined;
}
export class MeshToonMaterial extends Material {
constructor(parameters?: MeshToonMaterialParameters);
/**
* Read-only flag to check if a given object is of type {@link MeshToonMaterial}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isMeshToonMaterial: true;
/**
* @default { 'TOON': '' }
*/
defines: { [key: string]: any };
/**
* @default new THREE.Color( 0xffffff )
*/
color: Color;
/**
* @default null
*/
gradientMap: Texture | null;
/**
* @default null
*/
map: Texture | null;
/**
* @default null
*/
lightMap: Texture | null;
/**
* @default 1
*/
lightMapIntensity: number;
/**
* @default null
*/
aoMap: Texture | null;
/**
* @default 1
*/
aoMapIntensity: number;
/**
* @default new THREE.Color( 0x000000 )
*/
emissive: Color;
/**
* @default 1
*/
emissiveIntensity: number;
/**
* @default null
*/
emissiveMap: Texture | null;
/**
* @default null
*/
bumpMap: Texture | null;
/**
* @default 1
*/
bumpScale: number;
/**
* @default null
*/
normalMap: Texture | null;
/**
* @default THREE.TangentSpaceNormalMap
*/
normalMapType: NormalMapTypes;
/**
* @default new THREE.Vector2( 1, 1 )
*/
normalScale: Vector2;
/**
* @default null
*/
displacementMap: Texture | null;
/**
* @default 1
*/
displacementScale: number;
/**
* @default 0
*/
displacementBias: number;
/**
* @default null
*/
alphaMap: Texture | null;
/**
* @default false
*/
wireframe: boolean;
/**
* @default 1
*/
wireframeLinewidth: number;
/**
* @default 'round'
*/
wireframeLinecap: string;
/**
* @default 'round'
*/
wireframeLinejoin: string;
/**
* Whether the material is affected by fog. Default is true.
* @default fog
*/
fog: boolean;
setValues(parameters: MeshToonMaterialParameters): void;
}