@types/three
Version:
TypeScript definitions for three
214 lines (177 loc) • 4.43 kB
TypeScript
import { NormalMapTypes } from "../constants.js";
import { Color, ColorRepresentation } from "../math/Color.js";
import { Euler } from "../math/Euler.js";
import { Vector2 } from "../math/Vector2.js";
import { Texture } from "../textures/Texture.js";
import { Material, MaterialParameters } from "./Material.js";
export interface MeshStandardMaterialParameters extends MaterialParameters {
color?: ColorRepresentation | undefined;
roughness?: number | undefined;
metalness?: number | undefined;
map?: Texture | null | undefined;
lightMap?: Texture | null | undefined;
lightMapIntensity?: number | undefined;
aoMap?: Texture | null | undefined;
aoMapIntensity?: number | undefined;
emissive?: ColorRepresentation | undefined;
emissiveIntensity?: number | undefined;
emissiveMap?: Texture | null | undefined;
bumpMap?: Texture | null | undefined;
bumpScale?: number | undefined;
normalMap?: Texture | null | undefined;
normalMapType?: NormalMapTypes | undefined;
normalScale?: Vector2 | undefined;
displacementMap?: Texture | null | undefined;
displacementScale?: number | undefined;
displacementBias?: number | undefined;
roughnessMap?: Texture | null | undefined;
metalnessMap?: Texture | null | undefined;
alphaMap?: Texture | null | undefined;
envMap?: Texture | null | undefined;
envMapRotation?: Euler | undefined;
envMapIntensity?: number | undefined;
wireframe?: boolean | undefined;
wireframeLinewidth?: number | undefined;
fog?: boolean | undefined;
flatShading?: boolean | undefined;
}
export class MeshStandardMaterial extends Material {
constructor(parameters?: MeshStandardMaterialParameters);
/**
* Read-only flag to check if a given object is of type {@link MeshStandardMaterial}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isMeshStandardMaterial: true;
/**
* @default { 'STANDARD': '' }
*/
defines: { [key: string]: any };
/**
* @default new THREE.Color( 0xffffff )
*/
color: Color;
/**
* @default 1
*/
roughness: number;
/**
* @default 0
*/
metalness: number;
/**
* @default null
*/
map: Texture | null;
/**
* @default null
*/
lightMap: Texture | null;
/**
* @default 1
*/
lightMapIntensity: number;
/**
* @default null
*/
aoMap: Texture | null;
/**
* @default 1
*/
aoMapIntensity: number;
/**
* @default new THREE.Color( 0x000000 )
*/
emissive: Color;
/**
* @default 1
*/
emissiveIntensity: number;
/**
* @default null
*/
emissiveMap: Texture | null;
/**
* @default null
*/
bumpMap: Texture | null;
/**
* @default 1
*/
bumpScale: number;
/**
* @default null
*/
normalMap: Texture | null;
/**
* @default THREE.TangentSpaceNormalMap
*/
normalMapType: NormalMapTypes;
/**
* @default new THREE.Vector2( 1, 1 )
*/
normalScale: Vector2;
/**
* @default null
*/
displacementMap: Texture | null;
/**
* @default 1
*/
displacementScale: number;
/**
* @default 0
*/
displacementBias: number;
/**
* @default null
*/
roughnessMap: Texture | null;
/**
* @default null
*/
metalnessMap: Texture | null;
/**
* @default null
*/
alphaMap: Texture | null;
/**
* @default null
*/
envMap: Texture | null;
/**
* The rotation of the environment map in radians. Default is `(0,0,0)`.
*/
envMapRotation: Euler;
/**
* @default 1
*/
envMapIntensity: number;
/**
* @default false
*/
wireframe: boolean;
/**
* @default 1
*/
wireframeLinewidth: number;
/**
* @default 'round'
*/
wireframeLinecap: string;
/**
* @default 'round'
*/
wireframeLinejoin: string;
/**
* Define whether the material is rendered with flat shading. Default is false.
* @default false
*/
flatShading: boolean;
/**
* Whether the material is affected by fog. Default is true.
* @default fog
*/
fog: boolean;
setValues(parameters: MeshStandardMaterialParameters): void;
}