@types/three
Version:
TypeScript definitions for three
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TypeScript
import { NormalMapTypes } from "../constants.js";
import { Color, ColorRepresentation } from "../math/Color.js";
import { Vector2 } from "../math/Vector2.js";
import { Texture } from "../textures/Texture.js";
import { Material, MaterialParameters } from "./Material.js";
export interface MeshMatcapMaterialParameters extends MaterialParameters {
color?: ColorRepresentation | undefined;
matcap?: Texture | null | undefined;
map?: Texture | null | undefined;
bumpMap?: Texture | null | undefined;
bumpScale?: number | undefined;
normalMap?: Texture | null | undefined;
normalMapType?: NormalMapTypes | undefined;
normalScale?: Vector2 | undefined;
displacementMap?: Texture | null | undefined;
displacementScale?: number | undefined;
displacementBias?: number | undefined;
alphaMap?: Texture | null | undefined;
fog?: boolean | undefined;
flatShading?: boolean | undefined;
}
export class MeshMatcapMaterial extends Material {
constructor(parameters?: MeshMatcapMaterialParameters);
/**
* Read-only flag to check if a given object is of type {@link MeshMatcapMaterial}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isMeshMatcapMaterial: true;
/**
* @default { 'MATCAP': '' }
*/
defines: { [key: string]: any };
/**
* @default new THREE.Color( 0xffffff )
*/
color: Color;
/**
* @default null
*/
matcap: Texture | null;
/**
* @default null
*/
map: Texture | null;
/**
* @default null
*/
bumpMap: Texture | null;
/**
* @default 1
*/
bumpScale: number;
/**
* @default null
*/
normalMap: Texture | null;
/**
* @default THREE.TangentSpaceNormalMap
*/
normalMapType: NormalMapTypes;
/**
* @default new Vector2( 1, 1 )
*/
normalScale: Vector2;
/**
* @default null
*/
displacementMap: Texture | null;
/**
* @default 1
*/
displacementScale: number;
/**
* @default 0
*/
displacementBias: number;
/**
* @default null
*/
alphaMap: Texture | null;
/**
* Define whether the material is rendered with flat shading. Default is false.
* @default false
*/
flatShading: boolean;
/**
* Whether the material is affected by fog. Default is true.
* @default fog
*/
fog: boolean;
setValues(parameters: MeshMatcapMaterialParameters): void;
}