@types/three
Version:
TypeScript definitions for three
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TypeScript
import { NodeRepresentation, ShaderNodeObject } from "three/tsl";
import { LightsNode, Node } from "three/webgpu";
export const circleIntersectsAABB: (
circleCenter: NodeRepresentation,
radius: NodeRepresentation,
minBounds: NodeRepresentation,
maxBounds: NodeRepresentation,
) => ShaderNodeObject<Node>;
declare class TiledLightsNode extends LightsNode {
constructor(maxLights?: number, tileSize?: number);
updateLightsTexture(): void;
getBlock(block?: number): ShaderNodeObject<Node>;
setSize(width: number, height: number): this;
}
export default TiledLightsNode;
export const tiledLights: (maxLights?: number, tileSize?: number) => ShaderNodeObject<TiledLightsNode>;