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@types/three

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import { NodeRepresentation, ShaderNodeObject } from "three/tsl"; import { TempNode, TextureNode, UniformNode, Vector3 } from "three/webgpu"; interface LensflareNodeParams { ghostTint?: NodeRepresentation | undefined; threshold?: NodeRepresentation | undefined; ghostSamples?: NodeRepresentation | undefined; ghostSpacing?: NodeRepresentation | undefined; ghostAttenuationFactor?: NodeRepresentation | undefined; downSampleRatio?: number | undefined; } declare class LensflareNode extends TempNode { textureNode: TextureNode; ghostTintNode: ShaderNodeObject<UniformNode<Vector3>>; thresholdNode: ShaderNodeObject<UniformNode<number>>; ghostSamplesNode: ShaderNodeObject<UniformNode<number>>; ghostSpacingNode: ShaderNodeObject<UniformNode<number>>; ghostAttenuationFactorNode: ShaderNodeObject<UniformNode<number>>; downSampleRatio: number; constructor(textureNode: TextureNode, params?: LensflareNodeParams); getTextureNode(): TextureNode; setSize(width: number, height: number): void; } export default LensflareNode; export const lensflare: ( inputNode: NodeRepresentation, params?: LensflareNodeParams, ) => ShaderNodeObject<LensflareNode>;