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@types/three

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import { NodeRepresentation, ShaderNodeObject } from "three/tsl"; import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu"; declare class DepthOfFieldNode extends TempNode { textureNode: TextureNode; viewZNode: Node; focus: UniformNode<number>; aperture: UniformNode<number>; maxblur: UniformNode<number>; constructor(textureNode: TextureNode, viewZNode: Node, focusNode: Node, apertureNode: Node, maxblurNode: Node); } export default DepthOfFieldNode; export const dof: ( node: NodeRepresentation, viewZNode: NodeRepresentation, focus?: NodeRepresentation, aperture?: NodeRepresentation, maxblur?: NodeRepresentation, ) => ShaderNodeObject<DepthOfFieldNode>;