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@types/three

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import { IUniform, ShaderMaterial, WebGLRenderTarget } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export class AfterimagePass extends Pass { constructor(damp?: number); shader: object; uniforms: Record<string, IUniform>; textureComp: WebGLRenderTarget; textureOld: WebGLRenderTarget; shaderMaterial: ShaderMaterial; compFsQuad: FullScreenQuad; copyFsQuad: FullScreenQuad; }