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@types/three

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import Node from "../core/Node.js"; import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js"; export const getDirection: (uv_immutable: NodeRepresentation, face: NodeRepresentation) => ShaderNodeObject<Node>; export const textureCubeUV: ( envMap: NodeRepresentation, sampleDir_immutable: NodeRepresentation, roughness_immutable: NodeRepresentation, CUBEUV_TEXEL_WIDTH: NodeRepresentation, CUBEUV_TEXEL_HEIGHT: NodeRepresentation, CUBEUV_MAX_MIP: NodeRepresentation, ) => ShaderNodeObject<Node>; export const blur: ( n: NodeRepresentation, latitudinal: NodeRepresentation, poleAxis: NodeRepresentation, outputDirection: NodeRepresentation, weights: NodeRepresentation, samples: NodeRepresentation, dTheta: NodeRepresentation, mipInt: NodeRepresentation, envMap: NodeRepresentation, CUBEUV_TEXEL_WIDTH: NodeRepresentation, CUBEUV_TEXEL_HEIGHT: NodeRepresentation, CUBEUV_MAX_MIP: NodeRepresentation, ) => ShaderNodeObject<Node>;