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@types/three

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import { Light } from "../../lights/Light.js"; import { LightShadow } from "../../lights/LightShadow.js"; import Node from "../core/Node.js"; import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js"; import ShadowNode from "./ShadowNode.js"; export const cubeToUV: (pos: NodeRepresentation, texelSizeY: NodeRepresentation) => ShaderNodeObject<Node>; export const BasicPointShadowFilter: ( depthTexture: NodeRepresentation, bd3D: NodeRepresentation, dp: NodeRepresentation, texelSize: NodeRepresentation, ) => ShaderNodeObject<Node>; export const PointShadowFilter: ( depthTexture: NodeRepresentation, bd3D: NodeRepresentation, dp: NodeRepresentation, texelSize: NodeRepresentation, shadow: NodeRepresentation, ) => ShaderNodeObject<Node>; declare class PointShadowNode extends ShadowNode { constructor(light: Light, shadow: LightShadow | null); } export default PointShadowNode; export const pointShadow: (light: Light, shadow?: LightShadow | null) => ShaderNodeObject<PointShadowNode>;