@types/three
Version:
TypeScript definitions for three
72 lines (51 loc) • 2.05 kB
TypeScript
import { Texture } from "../../textures/Texture.js";
import Node from "../core/Node.js";
import UniformNode from "../core/UniformNode.js";
import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
export default class TextureNode extends UniformNode<Texture> {
readonly isTextureNode: true;
uvNode: ShaderNodeObject<Node> | null;
levelNode: ShaderNodeObject<Node> | null;
biasNode: ShaderNodeObject<Node> | null;
compareNode: Node | null;
depthNode: Node | null;
gradNode: Node | null;
sampler: boolean;
updateMatrix: boolean;
referenceNode: Node | null;
constructor(
value: Texture,
uvNode?: ShaderNodeObject<Node> | null,
levelNode?: ShaderNodeObject<Node> | null,
biasNode?: ShaderNodeObject<Node> | null,
);
getDefaultUV(): Node;
setSampler(value: boolean): this;
getSampler(): boolean;
/**
* @deprecated
*/
uv(uvNode: NodeRepresentation): ShaderNodeObject<Node>;
sample(uvNode: NodeRepresentation): ShaderNodeObject<Node>;
blur(amountNode: NodeRepresentation): ShaderNodeObject<Node>;
level(levelNode: NodeRepresentation): ShaderNodeObject<Node>;
size(levelNode: NodeRepresentation): ShaderNodeObject<Node>;
bias(biasNode: NodeRepresentation): ShaderNodeObject<Node>;
compare(compareNode: NodeRepresentation): ShaderNodeObject<Node>;
grad(gradeNodeX: NodeRepresentation, gradeNodeY: NodeRepresentation): ShaderNodeObject<Node>;
depth(depthNode: NodeRepresentation): ShaderNodeObject<Node>;
clone(): this;
}
export const texture: (
value: Texture,
uvNode?: NodeRepresentation,
levelNode?: NodeRepresentation,
biasNode?: NodeRepresentation,
) => ShaderNodeObject<TextureNode>;
export const textureLoad: (
value: Texture,
uvNode?: NodeRepresentation,
levelNode?: NodeRepresentation,
biasNode?: NodeRepresentation,
) => ShaderNodeObject<TextureNode>;
export const sampler: (aTexture: Texture | TextureNode) => ShaderNodeObject<Node>;