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@types/three

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import { Texture } from "../../textures/Texture.js"; import Node from "../core/Node.js"; import UniformNode from "../core/UniformNode.js"; import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js"; export default class TextureNode extends UniformNode<Texture> { readonly isTextureNode: true; uvNode: ShaderNodeObject<Node> | null; levelNode: ShaderNodeObject<Node> | null; biasNode: ShaderNodeObject<Node> | null; compareNode: Node | null; depthNode: Node | null; gradNode: Node | null; sampler: boolean; updateMatrix: boolean; referenceNode: Node | null; constructor( value: Texture, uvNode?: ShaderNodeObject<Node> | null, levelNode?: ShaderNodeObject<Node> | null, biasNode?: ShaderNodeObject<Node> | null, ); getDefaultUV(): Node; setSampler(value: boolean): this; getSampler(): boolean; /** * @deprecated */ uv(uvNode: NodeRepresentation): ShaderNodeObject<Node>; sample(uvNode: NodeRepresentation): ShaderNodeObject<Node>; blur(amountNode: NodeRepresentation): ShaderNodeObject<Node>; level(levelNode: NodeRepresentation): ShaderNodeObject<Node>; size(levelNode: NodeRepresentation): ShaderNodeObject<Node>; bias(biasNode: NodeRepresentation): ShaderNodeObject<Node>; compare(compareNode: NodeRepresentation): ShaderNodeObject<Node>; grad(gradeNodeX: NodeRepresentation, gradeNodeY: NodeRepresentation): ShaderNodeObject<Node>; depth(depthNode: NodeRepresentation): ShaderNodeObject<Node>; clone(): this; } export const texture: ( value: Texture, uvNode?: NodeRepresentation, levelNode?: NodeRepresentation, biasNode?: NodeRepresentation, ) => ShaderNodeObject<TextureNode>; export const textureLoad: ( value: Texture, uvNode?: NodeRepresentation, levelNode?: NodeRepresentation, biasNode?: NodeRepresentation, ) => ShaderNodeObject<TextureNode>; export const sampler: (aTexture: Texture | TextureNode) => ShaderNodeObject<Node>;