UNPKG

@types/three

Version:
130 lines (123 loc) 5.77 kB
import { Vector2 } from "../../math/Vector2.js"; import Node from "../core/Node.js"; import UniformNode from "../core/UniformNode.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export type MaterialNodeScope = | typeof MaterialNode.ALPHA_TEST | typeof MaterialNode.COLOR | typeof MaterialNode.OPACITY | typeof MaterialNode.SHININESS | typeof MaterialNode.SPECULAR | typeof MaterialNode.SPECULAR_STRENGTH | typeof MaterialNode.SPECULAR_INTENSITY | typeof MaterialNode.SPECULAR_COLOR | typeof MaterialNode.REFLECTIVITY | typeof MaterialNode.ROUGHNESS | typeof MaterialNode.METALNESS | typeof MaterialNode.NORMAL | typeof MaterialNode.CLEARCOAT | typeof MaterialNode.CLEARCOAT_ROUGHNESS | typeof MaterialNode.CLEARCOAT_NORMAL | typeof MaterialNode.EMISSIVE | typeof MaterialNode.ROTATION | typeof MaterialNode.SHEEN | typeof MaterialNode.SHEEN_ROUGHNESS | typeof MaterialNode.ANISOTROPY | typeof MaterialNode.IRIDESCENCE | typeof MaterialNode.IRIDESCENCE_IOR | typeof MaterialNode.IRIDESCENCE_THICKNESS | typeof MaterialNode.IOR | typeof MaterialNode.TRANSMISSION | typeof MaterialNode.THICKNESS | typeof MaterialNode.ATTENUATION_DISTANCE | typeof MaterialNode.ATTENUATION_COLOR | typeof MaterialNode.LINE_SCALE | typeof MaterialNode.LINE_DASH_SIZE | typeof MaterialNode.LINE_GAP_SIZE | typeof MaterialNode.LINE_WIDTH | typeof MaterialNode.LINE_DASH_OFFSET | typeof MaterialNode.POINT_SIZE | typeof MaterialNode.DISPERSION | typeof MaterialNode.LIGHT_MAP | typeof MaterialNode.AO | typeof MaterialNode.REFRACTION_RATIO; export default class MaterialNode extends Node { static ALPHA_TEST: "alphaTest"; static COLOR: "color"; static OPACITY: "opacity"; static SHININESS: "shininess"; static SPECULAR: "specular"; static SPECULAR_STRENGTH: "specularStrength"; static SPECULAR_INTENSITY: "specularIntensity"; static SPECULAR_COLOR: "specularColor"; static REFLECTIVITY: "reflectivity"; static ROUGHNESS: "roughness"; static METALNESS: "metalness"; static NORMAL: "normal"; static CLEARCOAT: "clearcoat"; static CLEARCOAT_ROUGHNESS: "clearcoatRoughness"; static CLEARCOAT_NORMAL: "clearcoatNormal"; static EMISSIVE: "emissive"; static ROTATION: "rotation"; static SHEEN: "sheen"; static SHEEN_ROUGHNESS: "sheenRoughness"; static ANISOTROPY: "anisotropy"; static IRIDESCENCE: "iridescence"; static IRIDESCENCE_IOR: "iridescenceIOR"; static IRIDESCENCE_THICKNESS: "iridescenceThickness"; static IOR: "ior"; static TRANSMISSION: "transmission"; static THICKNESS: "thickness"; static ATTENUATION_DISTANCE: "attenuationDistance"; static ATTENUATION_COLOR: "attenuationColor"; static LINE_SCALE: "scale"; static LINE_DASH_SIZE: "dashSize"; static LINE_GAP_SIZE: "gapSize"; static LINE_WIDTH: "linewidth"; static LINE_DASH_OFFSET: "dashOffset"; static POINT_SIZE: "size"; static DISPERSION: "dispersion"; static LIGHT_MAP: "light"; static AO: "ao"; static REFRACTION_RATIO: "refractionRatio"; scope: MaterialNodeScope; constructor(scope?: MaterialNodeScope); } export const materialAlphaTest: ShaderNodeObject<MaterialNode>; export const materialColor: ShaderNodeObject<MaterialNode>; export const materialShininess: ShaderNodeObject<MaterialNode>; export const materialEmissive: ShaderNodeObject<MaterialNode>; export const materialOpacity: ShaderNodeObject<MaterialNode>; export const materialSpecular: ShaderNodeObject<MaterialNode>; export const materialSpecularIntensity: ShaderNodeObject<MaterialNode>; export const materialSpecularColor: ShaderNodeObject<MaterialNode>; export const materialSpecularStrength: ShaderNodeObject<MaterialNode>; export const materialReflectivity: ShaderNodeObject<MaterialNode>; export const materialRoughness: ShaderNodeObject<MaterialNode>; export const materialMetalness: ShaderNodeObject<MaterialNode>; export const materialNormal: ShaderNodeObject<Node>; export const materialClearcoat: ShaderNodeObject<MaterialNode>; export const materialClearcoatRoughness: ShaderNodeObject<MaterialNode>; export const materialClearcoatNormal: ShaderNodeObject<Node>; export const materialRotation: ShaderNodeObject<MaterialNode>; export const materialSheen: ShaderNodeObject<MaterialNode>; export const materialSheenRoughness: ShaderNodeObject<MaterialNode>; export const materialAnisotropy: ShaderNodeObject<MaterialNode>; export const materialIridescence: ShaderNodeObject<MaterialNode>; export const materialIridescenceIOR: ShaderNodeObject<MaterialNode>; export const materialIridescenceThickness: ShaderNodeObject<MaterialNode>; export const materialTransmission: ShaderNodeObject<MaterialNode>; export const materialThickness: ShaderNodeObject<MaterialNode>; export const materialIOR: ShaderNodeObject<MaterialNode>; export const materialAttenuationDistance: ShaderNodeObject<MaterialNode>; export const materialAttenuationColor: ShaderNodeObject<MaterialNode>; export const materialLineScale: ShaderNodeObject<MaterialNode>; export const materialLineDashSize: ShaderNodeObject<MaterialNode>; export const materialLineGapSize: ShaderNodeObject<MaterialNode>; export const materialLineWidth: ShaderNodeObject<MaterialNode>; export const materialLineDashOffset: ShaderNodeObject<MaterialNode>; export const materialPointSize: ShaderNodeObject<MaterialNode>; export const materialDispersion: ShaderNodeObject<MaterialNode>; export const materialLightMap: ShaderNodeObject<MaterialNode>; export const materialAO: ShaderNodeObject<MaterialNode>; export const materialAnisotropyVector: ShaderNodeObject<UniformNode<Vector2>>;