@types/three
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TypeScript definitions for three
130 lines (123 loc) • 5.77 kB
TypeScript
import { Vector2 } from "../../math/Vector2.js";
import Node from "../core/Node.js";
import UniformNode from "../core/UniformNode.js";
import { ShaderNodeObject } from "../tsl/TSLCore.js";
export type MaterialNodeScope =
| typeof MaterialNode.ALPHA_TEST
| typeof MaterialNode.COLOR
| typeof MaterialNode.OPACITY
| typeof MaterialNode.SHININESS
| typeof MaterialNode.SPECULAR
| typeof MaterialNode.SPECULAR_STRENGTH
| typeof MaterialNode.SPECULAR_INTENSITY
| typeof MaterialNode.SPECULAR_COLOR
| typeof MaterialNode.REFLECTIVITY
| typeof MaterialNode.ROUGHNESS
| typeof MaterialNode.METALNESS
| typeof MaterialNode.NORMAL
| typeof MaterialNode.CLEARCOAT
| typeof MaterialNode.CLEARCOAT_ROUGHNESS
| typeof MaterialNode.CLEARCOAT_NORMAL
| typeof MaterialNode.EMISSIVE
| typeof MaterialNode.ROTATION
| typeof MaterialNode.SHEEN
| typeof MaterialNode.SHEEN_ROUGHNESS
| typeof MaterialNode.ANISOTROPY
| typeof MaterialNode.IRIDESCENCE
| typeof MaterialNode.IRIDESCENCE_IOR
| typeof MaterialNode.IRIDESCENCE_THICKNESS
| typeof MaterialNode.IOR
| typeof MaterialNode.TRANSMISSION
| typeof MaterialNode.THICKNESS
| typeof MaterialNode.ATTENUATION_DISTANCE
| typeof MaterialNode.ATTENUATION_COLOR
| typeof MaterialNode.LINE_SCALE
| typeof MaterialNode.LINE_DASH_SIZE
| typeof MaterialNode.LINE_GAP_SIZE
| typeof MaterialNode.LINE_WIDTH
| typeof MaterialNode.LINE_DASH_OFFSET
| typeof MaterialNode.POINT_SIZE
| typeof MaterialNode.DISPERSION
| typeof MaterialNode.LIGHT_MAP
| typeof MaterialNode.AO
| typeof MaterialNode.REFRACTION_RATIO;
export default class MaterialNode extends Node {
static ALPHA_TEST: "alphaTest";
static COLOR: "color";
static OPACITY: "opacity";
static SHININESS: "shininess";
static SPECULAR: "specular";
static SPECULAR_STRENGTH: "specularStrength";
static SPECULAR_INTENSITY: "specularIntensity";
static SPECULAR_COLOR: "specularColor";
static REFLECTIVITY: "reflectivity";
static ROUGHNESS: "roughness";
static METALNESS: "metalness";
static NORMAL: "normal";
static CLEARCOAT: "clearcoat";
static CLEARCOAT_ROUGHNESS: "clearcoatRoughness";
static CLEARCOAT_NORMAL: "clearcoatNormal";
static EMISSIVE: "emissive";
static ROTATION: "rotation";
static SHEEN: "sheen";
static SHEEN_ROUGHNESS: "sheenRoughness";
static ANISOTROPY: "anisotropy";
static IRIDESCENCE: "iridescence";
static IRIDESCENCE_IOR: "iridescenceIOR";
static IRIDESCENCE_THICKNESS: "iridescenceThickness";
static IOR: "ior";
static TRANSMISSION: "transmission";
static THICKNESS: "thickness";
static ATTENUATION_DISTANCE: "attenuationDistance";
static ATTENUATION_COLOR: "attenuationColor";
static LINE_SCALE: "scale";
static LINE_DASH_SIZE: "dashSize";
static LINE_GAP_SIZE: "gapSize";
static LINE_WIDTH: "linewidth";
static LINE_DASH_OFFSET: "dashOffset";
static POINT_SIZE: "size";
static DISPERSION: "dispersion";
static LIGHT_MAP: "light";
static AO: "ao";
static REFRACTION_RATIO: "refractionRatio";
scope: MaterialNodeScope;
constructor(scope?: MaterialNodeScope);
}
export const materialAlphaTest: ShaderNodeObject<MaterialNode>;
export const materialColor: ShaderNodeObject<MaterialNode>;
export const materialShininess: ShaderNodeObject<MaterialNode>;
export const materialEmissive: ShaderNodeObject<MaterialNode>;
export const materialOpacity: ShaderNodeObject<MaterialNode>;
export const materialSpecular: ShaderNodeObject<MaterialNode>;
export const materialSpecularIntensity: ShaderNodeObject<MaterialNode>;
export const materialSpecularColor: ShaderNodeObject<MaterialNode>;
export const materialSpecularStrength: ShaderNodeObject<MaterialNode>;
export const materialReflectivity: ShaderNodeObject<MaterialNode>;
export const materialRoughness: ShaderNodeObject<MaterialNode>;
export const materialMetalness: ShaderNodeObject<MaterialNode>;
export const materialNormal: ShaderNodeObject<Node>;
export const materialClearcoat: ShaderNodeObject<MaterialNode>;
export const materialClearcoatRoughness: ShaderNodeObject<MaterialNode>;
export const materialClearcoatNormal: ShaderNodeObject<Node>;
export const materialRotation: ShaderNodeObject<MaterialNode>;
export const materialSheen: ShaderNodeObject<MaterialNode>;
export const materialSheenRoughness: ShaderNodeObject<MaterialNode>;
export const materialAnisotropy: ShaderNodeObject<MaterialNode>;
export const materialIridescence: ShaderNodeObject<MaterialNode>;
export const materialIridescenceIOR: ShaderNodeObject<MaterialNode>;
export const materialIridescenceThickness: ShaderNodeObject<MaterialNode>;
export const materialTransmission: ShaderNodeObject<MaterialNode>;
export const materialThickness: ShaderNodeObject<MaterialNode>;
export const materialIOR: ShaderNodeObject<MaterialNode>;
export const materialAttenuationDistance: ShaderNodeObject<MaterialNode>;
export const materialAttenuationColor: ShaderNodeObject<MaterialNode>;
export const materialLineScale: ShaderNodeObject<MaterialNode>;
export const materialLineDashSize: ShaderNodeObject<MaterialNode>;
export const materialLineGapSize: ShaderNodeObject<MaterialNode>;
export const materialLineWidth: ShaderNodeObject<MaterialNode>;
export const materialLineDashOffset: ShaderNodeObject<MaterialNode>;
export const materialPointSize: ShaderNodeObject<MaterialNode>;
export const materialDispersion: ShaderNodeObject<MaterialNode>;
export const materialLightMap: ShaderNodeObject<MaterialNode>;
export const materialAO: ShaderNodeObject<MaterialNode>;
export const materialAnisotropyVector: ShaderNodeObject<UniformNode<Vector2>>;