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@types/three

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import { Matrix3 } from "../../math/Matrix3.js"; import { Matrix4 } from "../../math/Matrix4.js"; import { Vector3 } from "../../math/Vector3.js"; import UniformNode from "../core/UniformNode.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export const cameraIndex: ShaderNodeObject<UniformNode<number>>; export const cameraNear: ShaderNodeObject<UniformNode<number>>; export const cameraFar: ShaderNodeObject<UniformNode<number>>; export const cameraProjectionMatrix: ShaderNodeObject<UniformNode<Matrix4>>; export const cameraProjectionMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>; export const cameraViewMatrix: ShaderNodeObject<UniformNode<Matrix4>>; export const cameraWorldMatrix: ShaderNodeObject<UniformNode<Matrix4>>; export const cameraNormalMatrix: ShaderNodeObject<UniformNode<Matrix3>>; export const cameraPosition: ShaderNodeObject<UniformNode<Vector3>>;