@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Box3 } from "./Box3.js";
import { Matrix4 } from "./Matrix4.js";
import { Plane } from "./Plane.js";
import { Vector3 } from "./Vector3.js";
export class Sphere {
constructor(center?: Vector3, radius?: number);
/**
* Read-only flag to check if a given object is of type {@link Sphere}.
*/
readonly isSphere: true;
/**
* @default new Vector3()
*/
center: Vector3;
/**
* @default 1
*/
radius: number;
set(center: Vector3, radius: number): Sphere;
setFromPoints(points: Vector3[], optionalCenter?: Vector3): Sphere;
clone(): this;
copy(sphere: Sphere): this;
expandByPoint(point: Vector3): this;
isEmpty(): boolean;
makeEmpty(): this;
containsPoint(point: Vector3): boolean;
distanceToPoint(point: Vector3): number;
intersectsSphere(sphere: Sphere): boolean;
intersectsBox(box: Box3): boolean;
intersectsPlane(plane: Plane): boolean;
clampPoint(point: Vector3, target: Vector3): Vector3;
getBoundingBox(target: Box3): Box3;
applyMatrix4(matrix: Matrix4): Sphere;
translate(offset: Vector3): Sphere;
equals(sphere: Sphere): boolean;
union(sphere: Sphere): this;
/**
* @deprecated Use {@link Sphere#isEmpty .isEmpty()} instead.
*/
empty(): any;
}