@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Object3D } from "../core/Object3D.js";
import { Light } from "../lights/Light.js";
import { ColorRepresentation } from "../math/Color.js";
import { Matrix4 } from "../math/Matrix4.js";
import { LineSegments } from "../objects/LineSegments.js";
/**
* This displays a cone shaped helper object for a {@link THREE.SpotLight | SpotLight}.
* @example
* ```typescript
* const spotLight = new THREE.SpotLight(0xffffff);
* spotLight.position.set(10, 10, 10);
* scene.add(spotLight);
* const {@link SpotLightHelper} = new THREE.SpotLightHelper(spotLight);
* scene.add(spotLightHelper);
* ```
* @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlights | WebGL/ lights / spotlights }
* @see {@link https://threejs.org/docs/index.html#api/en/helpers/SpotLightHelper | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/helpers/SpotLightHelper.js | Source}
*/
export class SpotLightHelper extends Object3D {
/**
* Create a new instance of {@link SpotLightHelper}
* @param light The {@link THREE.SpotLight | SpotLight} to be visualized.
* @param color If this is not the set the helper will take the color of the light. Default `light.color`
*/
constructor(light: Light, color?: ColorRepresentation);
/**
* A Read-only _string_ to check if `this` object type.
* @remarks Sub-classes will update this value.
* @override
* @defaultValue `SpotLightHelper`
*/
override readonly type: string | "SpotLightHelper";
/**
* {@link THREE.LineSegments | LineSegments} used to visualize the light.
*/
cone: LineSegments;
/**
* Reference to the {@link THREE.SpotLight | SpotLight} being visualized.
*/
light: Light;
/**
* Reference to the spotLight's {@link Object3D.matrixWorld | matrixWorld}.
*/
matrix: Matrix4;
/**
* The color parameter passed in the constructor.
* If this is changed, the helper's color will update the next time {@link SpotLightHelper.update | update} is called.
* @defaultValue `undefined`
*/
color: ColorRepresentation | undefined;
/**
* Is set to `false`, as the helper is using the {@link THREE.Light.matrixWorld | light.matrixWorld}.
* @see {@link THREE.Object3D.matrixAutoUpdate | Object3D.matrixAutoUpdate}.
* @defaultValue `false`.
*/
override matrixAutoUpdate: boolean;
/**
* Updates the light helper.
*/
update(): void;
/**
* Frees the GPU-related resources allocated by this instance
* @remarks
* Call this method whenever this instance is no longer used in your app.
*/
dispose(): void;
}