@types/three
Version: 
TypeScript definitions for three
87 lines (73 loc) • 2.33 kB
TypeScript
import { AnimationActionLoopStyles, AnimationBlendMode } from "../constants.js";
import { Object3D } from "../core/Object3D.js";
import { AnimationClip } from "./AnimationClip.js";
import { AnimationMixer } from "./AnimationMixer.js";
// Animation ////////////////////////////////////////////////////////////////////////////////////////
export class AnimationAction {
    constructor(mixer: AnimationMixer, clip: AnimationClip, localRoot?: Object3D, blendMode?: AnimationBlendMode);
    blendMode: AnimationBlendMode;
    /**
     * @default THREE.LoopRepeat
     */
    loop: AnimationActionLoopStyles;
    /**
     * @default 0
     */
    time: number;
    /**
     * @default 1
     */
    timeScale: number;
    /**
     * @default 1
     */
    weight: number;
    /**
     * @default Infinity
     */
    repetitions: number;
    /**
     * @default false
     */
    paused: boolean;
    /**
     * @default true
     */
    enabled: boolean;
    /**
     * @default false
     */
    clampWhenFinished: boolean;
    /**
     * @default true
     */
    zeroSlopeAtStart: boolean;
    /**
     * @default true
     */
    zeroSlopeAtEnd: boolean;
    play(): AnimationAction;
    stop(): AnimationAction;
    reset(): AnimationAction;
    isRunning(): boolean;
    isScheduled(): boolean;
    startAt(time: number): AnimationAction;
    setLoop(mode: AnimationActionLoopStyles, repetitions: number): AnimationAction;
    setEffectiveWeight(weight: number): AnimationAction;
    getEffectiveWeight(): number;
    fadeIn(duration: number): AnimationAction;
    fadeOut(duration: number): AnimationAction;
    crossFadeFrom(fadeOutAction: AnimationAction, duration: number, warp: boolean): AnimationAction;
    crossFadeTo(fadeInAction: AnimationAction, duration: number, warp: boolean): AnimationAction;
    stopFading(): AnimationAction;
    setEffectiveTimeScale(timeScale: number): AnimationAction;
    getEffectiveTimeScale(): number;
    setDuration(duration: number): AnimationAction;
    syncWith(action: AnimationAction): AnimationAction;
    halt(duration: number): AnimationAction;
    warp(statTimeScale: number, endTimeScale: number, duration: number): AnimationAction;
    stopWarping(): AnimationAction;
    getMixer(): AnimationMixer;
    getClip(): AnimationClip;
    getRoot(): Object3D;
}