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@types/svg-path-bounding-box

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export = svgPathBoundingBox; declare function svgPathBoundingBox( path: string, ): svgPathBoundingBox.BoundingBoxView; declare namespace svgPathBoundingBox { /** * pass in initial points if you want * @see https://github.com/gabelerner/canvg/blob/860e418aca67b9a41e858a223d74d375793ec364/canvg.js#L449 */ class BoundingBox { x1: number; y1: number; x2: number; y2: number; constructor(x1: number, y1: number, x2: number, y2: number); width(): number; height(): number; addPoint(x: number, y: number): void; addX(x: number): void; addY(y: number): void; addQuadraticCurve( p0x: number, p0y: number, p1x: number, p1y: number, p2x: number, p2y: number, ): void; /** @see http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html */ addBezierCurve( p0x: number, p0y: number, p1x: number, p1y: number, p2x: number, p2y: number, p3x: number, p3y: number, ): void; } class BoundingBoxView { x1: number; y1: number; x2: number; y2: number; minX: number; minY: number; maxX: number; maxY: number; width: number; height: number; constructor(boundingBox: BoundingBox); round(precision?: number): this; scale(scale?: number): this; toString(): string; } class Path { d: string; constructor(d: string); getBoundingBox(): BoundingBoxView; } }