UNPKG

@types/sat

Version:
139 lines (127 loc) 5.59 kB
declare namespace SAT { /** * This is a simple 2D vector/point class,Vector has two parameters {x},{y}. */ export class Vector { /** * Vector has two properties * @param {number} x The x-coordinate of the Vector. * @param {number} y The y-coordinate of the Vector. */ constructor(x?: number, y?: number); x: number; y: number; copy(other: Vector): Vector; clone(): Vector; perp(): Vector; rotate(angle: number): Vector; reverse(): Vector; normalize(): Vector; add(other: Vector): Vector; sub(other: Vector): Vector; scale(x: number, y?: number): Vector; project(other: Vector): Vector; projectN(other: Vector): Vector; reflect(axis: Vector): Vector; reflectN(axis: Vector): Vector; dot(other: Vector): number; len2(): number; len(): number; } /** * This is simple circle with a center {pos} position and radius {r}. */ export class Circle { constructor(pos?: Vector, r?: number); pos: Vector; r: number; } export class Polygon { constructor(pos?: Vector, points?: Vector[]); pos: Vector; points: Vector[]; angle: number; offset: Vector; calcPoints: Vector[]; edges: Vector[]; normals: Vector[]; setPoints(points: Vector[]): Polygon; setAngle(angle: number): Polygon; setOffset(offset: Vector): Polygon; rotate(angle: number): Polygon; translate(x: number, y: number): Polygon; getAABB(): Polygon; getCentroid(): Vector; } export class Box { constructor(pos?: Vector, width?: number, height?: number); pos: Vector; w: number; h: number; toPolygon(): Polygon; } export class Response { constructor(); a: any; b: any; overlap: number; overlapN: Vector; overlapV: Vector; aInB: boolean; bInA: boolean; clear(): Response; } /** * @function {pointInCircle} checks whether a given point {p} is inside the specified circle {c}. * @param {Vector} p given a point to checks. * @param {Circle} c check with a specified circle * @return {boolean} return {true} if there is a collision. {false} otherwise. */ export function pointInCircle(p: Vector, c: Circle): boolean; /** * @function {pointInPolygon} checks whether a given point [p] is inside a specified convex polygon. * @param {Vector} p given a point to check. * @param {Polygon} poly check with a spcified convex polygon. * @return {boolean} return {true} if there is a collision. {false} otherwise. */ export function pointInPolygon(p: Vector, poly: Polygon): boolean; /** * @function {testCicleCircle} tests a collision between two {Circle}s, {a} and {b}. * if a {response} is to be calculated in the event of a collision, pass in a cleared {Response} object. * @param {Circle} a specified circle a to tests. * @param {Circle} b spacified circle b to tests. * @param {Response} response specified the result of a collision between two circle. * @return {boolean} return {true} if there is a collision. {false} otherwise. */ export function testCircleCircle(a: Circle, b: Circle, response?: Response): boolean; /** * @function {testPolygonCicle} tests a collision between a {Polygon} and a {Circle}. if a response is to * be calculated in the event of a collision, pass in a cleared {Response} object. * @param {Polygon} polygon specified a Polygon to tests a collision. * @param {Circle} circle specified a Circle to tests a collision. * @param {Response} response specified the result of a collision between a {Polygon} and a {Circle}. * @return {boolean} return {true} if there is a collision. {false} otherwise. */ export function testPolygonCircle(polygon: Polygon, circle: Circle, response?: Response): boolean; /** * @function {testCirclePolygon} tests a collision between a {Circle} and a {Polygon}. if a response is to * be calculated in the event of a collision, pass in a cleared {Response} object. * @param {Circle} circle specified a {Circle} to tests a collision. * @param {Polygon} polygon specified a {Polygon} to tests a collision. * @param {Response} response specified the result of a collision between a {Circle} and a {Polygon}. * @return {boolean} return {true} if there is a collision. {false} otherwise. */ export function testCirclePolygon(circle: Circle, polygon: Polygon, response?: Response): boolean; /** * @function {testPolygonPolygon} tests whether two polygons {a} and {b} collide. * if a response is to be calculated in the event of a collision, pass in a cleared {Response} object. * @param {Polygon} a specified a {Polygon} {a} to test a collision. * @param {Polygon} b specified a {Polygon} {b} to test a collision. * @param {Response} response specified the result of a collision between two {Polygon}s. * @return {boolean} return {true} if there is a collision. {false} otherwise. */ export function testPolygonPolygon(a: Polygon, b: Polygon, response?: Response): boolean; } declare module "sat" { export = SAT; }