@types/react
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TypeScript definitions for React
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TypeScript
// Type definitions for React 16.4
// Project: http://facebook.github.io/react/
// Definitions by: Asana <https://asana.com>
// AssureSign <http://www.assuresign.com>
// Microsoft <https://microsoft.com>
// John Reilly <https://github.com/johnnyreilly>
// Benoit Benezech <https://github.com/bbenezech>
// Patricio Zavolinsky <https://github.com/pzavolinsky>
// Digiguru <https://github.com/digiguru>
// Eric Anderson <https://github.com/ericanderson>
// Albert Kurniawan <https://github.com/morcerf>
// Tanguy Krotoff <https://github.com/tkrotoff>
// Dovydas Navickas <https://github.com/DovydasNavickas>
// Stéphane Goetz <https://github.com/onigoetz>
// Josh Rutherford <https://github.com/theruther4d>
// Guilherme Hübner <https://github.com/guilhermehubner>
// Ferdy Budhidharma <https://github.com/ferdaber>
// Johann Rakotoharisoa <https://github.com/jrakotoharisoa>
// Olivier Pascal <https://github.com/pascaloliv>
// Martin Hochel <https://github.com/hotell>
// Frank Li <https://github.com/franklixuefei>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
// TypeScript Version: 2.8
/// <reference path="global.d.ts" />
import * as CSS from 'csstype';
import * as PropTypes from 'prop-types';
type NativeAnimationEvent = AnimationEvent;
type NativeClipboardEvent = ClipboardEvent;
type NativeCompositionEvent = CompositionEvent;
type NativeDragEvent = DragEvent;
type NativeFocusEvent = FocusEvent;
type NativeKeyboardEvent = KeyboardEvent;
type NativeMouseEvent = MouseEvent;
type NativeTouchEvent = TouchEvent;
type NativePointerEvent = PointerEvent;
type NativeTransitionEvent = TransitionEvent;
type NativeUIEvent = UIEvent;
type NativeWheelEvent = WheelEvent;
// tslint:disable-next-line:export-just-namespace
export = React;
export as namespace React;
declare namespace React {
//
// React Elements
// ----------------------------------------------------------------------
type ReactType<P = any> = string | ComponentType<P>;
type ComponentType<P = {}> = ComponentClass<P> | StatelessComponent<P>;
type Key = string | number;
interface RefObject<T> {
readonly current: T | null;
}
type Ref<T> = string | { bivarianceHack(instance: T | null): any }["bivarianceHack"] | RefObject<T>;
type ComponentState = any;
interface Attributes {
key?: Key;
}
interface ClassAttributes<T> extends Attributes {
ref?: Ref<T>;
}
interface ReactElement<P> {
type: string | ComponentClass<P> | SFC<P>;
props: P;
key: Key | null;
}
interface SFCElement<P> extends ReactElement<P> {
type: SFC<P>;
}
type CElement<P, T extends Component<P, ComponentState>> = ComponentElement<P, T>;
interface ComponentElement<P, T extends Component<P, ComponentState>> extends ReactElement<P> {
type: ComponentClass<P>;
ref?: Ref<T>;
}
type ClassicElement<P> = CElement<P, ClassicComponent<P, ComponentState>>;
// string fallback for custom web-components
interface DOMElement<P extends HTMLAttributes<T> | SVGAttributes<T>, T extends Element> extends ReactElement<P> {
type: string;
ref: Ref<T>;
}
// ReactHTML for ReactHTMLElement
// tslint:disable-next-line:no-empty-interface
interface ReactHTMLElement<T extends HTMLElement> extends DetailedReactHTMLElement<AllHTMLAttributes<T>, T> { }
interface DetailedReactHTMLElement<P extends HTMLAttributes<T>, T extends HTMLElement> extends DOMElement<P, T> {
type: keyof ReactHTML;
}
// ReactSVG for ReactSVGElement
interface ReactSVGElement extends DOMElement<SVGAttributes<SVGElement>, SVGElement> {
type: keyof ReactSVG;
}
interface ReactPortal extends ReactElement<any> {
key: Key | null;
children: ReactNode;
}
//
// Factories
// ----------------------------------------------------------------------
type Factory<P> = (props?: Attributes & P, ...children: ReactNode[]) => ReactElement<P>;
type SFCFactory<P> = (props?: Attributes & P, ...children: ReactNode[]) => SFCElement<P>;
type ComponentFactory<P, T extends Component<P, ComponentState>> =
(props?: ClassAttributes<T> & P, ...children: ReactNode[]) => CElement<P, T>;
type CFactory<P, T extends Component<P, ComponentState>> = ComponentFactory<P, T>;
type ClassicFactory<P> = CFactory<P, ClassicComponent<P, ComponentState>>;
type DOMFactory<P extends DOMAttributes<T>, T extends Element> =
(props?: ClassAttributes<T> & P | null, ...children: ReactNode[]) => DOMElement<P, T>;
// tslint:disable-next-line:no-empty-interface
interface HTMLFactory<T extends HTMLElement> extends DetailedHTMLFactory<AllHTMLAttributes<T>, T> {}
interface DetailedHTMLFactory<P extends HTMLAttributes<T>, T extends HTMLElement> extends DOMFactory<P, T> {
(props?: ClassAttributes<T> & P | null, ...children: ReactNode[]): DetailedReactHTMLElement<P, T>;
}
interface SVGFactory extends DOMFactory<SVGAttributes<SVGElement>, SVGElement> {
(props?: ClassAttributes<SVGElement> & SVGAttributes<SVGElement> | null, ...children: ReactNode[]): ReactSVGElement;
}
//
// React Nodes
// http://facebook.github.io/react/docs/glossary.html
// ----------------------------------------------------------------------
type ReactText = string | number;
type ReactChild = ReactElement<any> | ReactText;
interface ReactNodeArray extends Array<ReactNode> {}
type ReactFragment = {} | ReactNodeArray;
type ReactNode = ReactChild | ReactFragment | ReactPortal | string | number | boolean | null | undefined;
//
// Top Level API
// ----------------------------------------------------------------------
// DOM Elements
function createFactory<T extends HTMLElement>(
type: keyof ReactHTML): HTMLFactory<T>;
function createFactory(
type: keyof ReactSVG): SVGFactory;
function createFactory<P extends DOMAttributes<T>, T extends Element>(
type: string): DOMFactory<P, T>;
// Custom components
function createFactory<P>(type: SFC<P>): SFCFactory<P>;
function createFactory<P>(
type: ClassType<P, ClassicComponent<P, ComponentState>, ClassicComponentClass<P>>): CFactory<P, ClassicComponent<P, ComponentState>>;
function createFactory<P, T extends Component<P, ComponentState>, C extends ComponentClass<P>>(
type: ClassType<P, T, C>): CFactory<P, T>;
function createFactory<P>(type: ComponentClass<P>): Factory<P>;
// DOM Elements
// TODO: generalize this to everything in `keyof ReactHTML`, not just "input"
function createElement(
type: "input",
props?: InputHTMLAttributes<HTMLInputElement> & ClassAttributes<HTMLInputElement> | null,
...children: ReactNode[]): DetailedReactHTMLElement<InputHTMLAttributes<HTMLInputElement>, HTMLInputElement>;
function createElement<P extends HTMLAttributes<T>, T extends HTMLElement>(
type: keyof ReactHTML,
props?: ClassAttributes<T> & P | null,
...children: ReactNode[]): DetailedReactHTMLElement<P, T>;
function createElement<P extends SVGAttributes<T>, T extends SVGElement>(
type: keyof ReactSVG,
props?: ClassAttributes<T> & P | null,
...children: ReactNode[]): ReactSVGElement;
function createElement<P extends DOMAttributes<T>, T extends Element>(
type: string,
props?: ClassAttributes<T> & P | null,
...children: ReactNode[]): DOMElement<P, T>;
// Custom components
function createElement<P>(
type: SFC<P>,
props?: Attributes & P | null,
...children: ReactNode[]): SFCElement<P>;
function createElement<P>(
type: ClassType<P, ClassicComponent<P, ComponentState>, ClassicComponentClass<P>>,
props?: ClassAttributes<ClassicComponent<P, ComponentState>> & P | null,
...children: ReactNode[]): CElement<P, ClassicComponent<P, ComponentState>>;
function createElement<P, T extends Component<P, ComponentState>, C extends ComponentClass<P>>(
type: ClassType<P, T, C>,
props?: ClassAttributes<T> & P | null,
...children: ReactNode[]): CElement<P, T>;
function createElement<P>(
type: SFC<P> | ComponentClass<P> | string,
props?: Attributes & P | null,
...children: ReactNode[]): ReactElement<P>;
// DOM Elements
// ReactHTMLElement
function cloneElement<P extends HTMLAttributes<T>, T extends HTMLElement>(
element: DetailedReactHTMLElement<P, T>,
props?: P,
...children: ReactNode[]): DetailedReactHTMLElement<P, T>;
// ReactHTMLElement, less specific
function cloneElement<P extends HTMLAttributes<T>, T extends HTMLElement>(
element: ReactHTMLElement<T>,
props?: P,
...children: ReactNode[]): ReactHTMLElement<T>;
// SVGElement
function cloneElement<P extends SVGAttributes<T>, T extends SVGElement>(
element: ReactSVGElement,
props?: P,
...children: ReactNode[]): ReactSVGElement;
// DOM Element (has to be the last, because type checking stops at first overload that fits)
function cloneElement<P extends DOMAttributes<T>, T extends Element>(
element: DOMElement<P, T>,
props?: DOMAttributes<T> & P,
...children: ReactNode[]): DOMElement<P, T>;
// Custom components
function cloneElement<P>(
element: SFCElement<P>,
props?: Partial<P> & Attributes,
...children: ReactNode[]): SFCElement<P>;
function cloneElement<P, T extends Component<P, ComponentState>>(
element: CElement<P, T>,
props?: Partial<P> & ClassAttributes<T>,
...children: ReactNode[]): CElement<P, T>;
function cloneElement<P>(
element: ReactElement<P>,
props?: Partial<P> & Attributes,
...children: ReactNode[]): ReactElement<P>;
// Context via RenderProps
interface ProviderProps<T> {
value: T;
children?: ReactNode;
}
interface ConsumerProps<T> {
children: (value: T) => ReactNode;
unstable_observedBits?: number;
}
type Provider<T> = ComponentType<ProviderProps<T>>;
type Consumer<T> = ComponentType<ConsumerProps<T>>;
interface Context<T> {
Provider: Provider<T>;
Consumer: Consumer<T>;
}
function createContext<T>(
defaultValue: T,
calculateChangedBits?: (prev: T, next: T) => number
): Context<T>;
function isValidElement<P>(object: {} | null | undefined): object is ReactElement<P>;
const Children: ReactChildren;
const Fragment: ComponentType;
const StrictMode: ComponentType;
const version: string;
//
// Component API
// ----------------------------------------------------------------------
type ReactInstance = Component<any> | Element;
// Base component for plain JS classes
// tslint:disable-next-line:no-empty-interface
interface Component<P = {}, S = {}, SS = any> extends ComponentLifecycle<P, S, SS> { }
class Component<P, S> {
constructor(props: Readonly<P>);
/**
* @deprecated
* https://reactjs.org/docs/legacy-context.html
*/
constructor(props: P, context?: any);
// We MUST keep setState() as a unified signature because it allows proper checking of the method return type.
// See: https://github.com/DefinitelyTyped/DefinitelyTyped/issues/18365#issuecomment-351013257
// Also, the ` | S` allows intellisense to not be dumbisense
setState<K extends keyof S>(
state: ((prevState: Readonly<S>, props: Readonly<P>) => (Pick<S, K> | S | null)) | (Pick<S, K> | S | null),
callback?: () => void
): void;
forceUpdate(callBack?: () => void): void;
render(): ReactNode;
// React.Props<T> is now deprecated, which means that the `children`
// property is not available on `P` by default, even though you can
// always pass children as variadic arguments to `createElement`.
// In the future, if we can define its call signature conditionally
// on the existence of `children` in `P`, then we should remove this.
readonly props: Readonly<{ children?: ReactNode }> & Readonly<P>;
state: Readonly<S>;
/**
* @deprecated
* https://reactjs.org/docs/legacy-context.html
*/
context: any;
/**
* @deprecated
* https://reactjs.org/docs/refs-and-the-dom.html#legacy-api-string-refs
*/
refs: {
[key: string]: ReactInstance
};
}
class PureComponent<P = {}, S = {}, SS = any> extends Component<P, S, SS> { }
interface ClassicComponent<P = {}, S = {}> extends Component<P, S> {
replaceState(nextState: S, callback?: () => void): void;
isMounted(): boolean;
getInitialState?(): S;
}
interface ChildContextProvider<CC> {
getChildContext(): CC;
}
//
// Class Interfaces
// ----------------------------------------------------------------------
type SFC<P = {}> = StatelessComponent<P>;
interface StatelessComponent<P = {}> {
(props: P & { children?: ReactNode }, context?: any): ReactElement<any> | null;
propTypes?: ValidationMap<P>;
contextTypes?: ValidationMap<any>;
defaultProps?: Partial<P>;
displayName?: string;
}
interface RefForwardingComponent<T, P = {}> {
(props: P & { children?: ReactNode }, ref?: Ref<T>): ReactElement<any> | null;
propTypes?: ValidationMap<P>;
contextTypes?: ValidationMap<any>;
defaultProps?: Partial<P>;
displayName?: string;
}
interface ComponentClass<P = {}, S = ComponentState> extends StaticLifecycle<P, S> {
new (props: P, context?: any): Component<P, S>;
propTypes?: ValidationMap<P>;
contextTypes?: ValidationMap<any>;
childContextTypes?: ValidationMap<any>;
defaultProps?: Partial<P>;
displayName?: string;
}
interface ClassicComponentClass<P = {}> extends ComponentClass<P> {
new (props: P, context?: any): ClassicComponent<P, ComponentState>;
getDefaultProps?(): P;
}
/**
* We use an intersection type to infer multiple type parameters from
* a single argument, which is useful for many top-level API defs.
* See https://github.com/Microsoft/TypeScript/issues/7234 for more info.
*/
type ClassType<P, T extends Component<P, ComponentState>, C extends ComponentClass<P>> =
C &
(new (props: P, context?: any) => T) &
(new (props: P, context?: any) => { props: P });
//
// Component Specs and Lifecycle
// ----------------------------------------------------------------------
// This should actually be something like `Lifecycle<P, S> | DeprecatedLifecycle<P, S>`,
// as React will _not_ call the deprecated lifecycle methods if any of the new lifecycle
// methods are present.
interface ComponentLifecycle<P, S, SS = any> extends NewLifecycle<P, S, SS>, DeprecatedLifecycle<P, S> {
/**
* Called immediately after a component is mounted. Setting state here will trigger re-rendering.
*/
componentDidMount?(): void;
/**
* Called to determine whether the change in props and state should trigger a re-render.
*
* `Component` always returns true.
* `PureComponent` implements a shallow comparison on props and state and returns true if any
* props or states have changed.
*
* If false is returned, `Component#render`, `componentWillUpdate`
* and `componentDidUpdate` will not be called.
*/
shouldComponentUpdate?(nextProps: Readonly<P>, nextState: Readonly<S>, nextContext: any): boolean;
/**
* Called immediately before a component is destroyed. Perform any necessary cleanup in this method, such as
* cancelled network requests, or cleaning up any DOM elements created in `componentDidMount`.
*/
componentWillUnmount?(): void;
/**
* Catches exceptions generated in descendant components. Unhandled exceptions will cause
* the entire component tree to unmount.
*/
componentDidCatch?(error: Error, errorInfo: ErrorInfo): void;
}
// Unfortunately, we have no way of declaring that the component constructor must implement this
interface StaticLifecycle<P, S> {
getDerivedStateFromProps?: GetDerivedStateFromProps<P, S>;
}
type GetDerivedStateFromProps<P, S> =
/**
* Returns an update to a component's state based on its new props and old state.
*
* Note: its presence prevents any of the deprecated lifecycle methods from being invoked
*/
(nextProps: Readonly<P>, prevState: S) => Partial<S> | null;
// This should be "infer SS" but can't use it yet
interface NewLifecycle<P, S, SS> {
/**
* Runs before React applies the result of `render` to the document, and
* returns an object to be given to componentDidUpdate. Useful for saving
* things such as scroll position before `render` causes changes to it.
*
* Note: the presence of getSnapshotBeforeUpdate prevents any of the deprecated
* lifecycle events from running.
*/
getSnapshotBeforeUpdate?(prevProps: Readonly<P>, prevState: Readonly<S>): SS | null;
/**
* Called immediately after updating occurs. Not called for the initial render.
*
* The snapshot is only present if getSnapshotBeforeUpdate is present and returns non-null.
*/
componentDidUpdate?(prevProps: Readonly<P>, prevState: Readonly<S>, snapshot?: SS): void;
}
interface DeprecatedLifecycle<P, S> {
/**
* Called immediately before mounting occurs, and before `Component#render`.
* Avoid introducing any side-effects or subscriptions in this method.
*
* Note: the presence of getSnapshotBeforeUpdate or getDerivedStateFromProps
* prevents this from being invoked.
*
* @deprecated 16.3, use componentDidMount or the constructor instead; will stop working in React 17
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#initializing-state
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#gradual-migration-path
*/
componentWillMount?(): void;
/**
* Called immediately before mounting occurs, and before `Component#render`.
* Avoid introducing any side-effects or subscriptions in this method.
*
* This method will not stop working in React 17.
*
* Note: the presence of getSnapshotBeforeUpdate or getDerivedStateFromProps
* prevents this from being invoked.
*
* @deprecated 16.3, use componentDidMount or the constructor instead
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#initializing-state
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#gradual-migration-path
*/
UNSAFE_componentWillMount?(): void;
/**
* Called when the component may be receiving new props.
* React may call this even if props have not changed, so be sure to compare new and existing
* props if you only want to handle changes.
*
* Calling `Component#setState` generally does not trigger this method.
*
* Note: the presence of getSnapshotBeforeUpdate or getDerivedStateFromProps
* prevents this from being invoked.
*
* @deprecated 16.3, use static getDerivedStateFromProps instead; will stop working in React 17
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#updating-state-based-on-props
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#gradual-migration-path
*/
componentWillReceiveProps?(nextProps: Readonly<P>, nextContext: any): void;
/**
* Called when the component may be receiving new props.
* React may call this even if props have not changed, so be sure to compare new and existing
* props if you only want to handle changes.
*
* Calling `Component#setState` generally does not trigger this method.
*
* This method will not stop working in React 17.
*
* Note: the presence of getSnapshotBeforeUpdate or getDerivedStateFromProps
* prevents this from being invoked.
*
* @deprecated 16.3, use static getDerivedStateFromProps instead
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#updating-state-based-on-props
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#gradual-migration-path
*/
UNSAFE_componentWillReceiveProps?(nextProps: Readonly<P>, nextContext: any): void;
/**
* Called immediately before rendering when new props or state is received. Not called for the initial render.
*
* Note: You cannot call `Component#setState` here.
*
* Note: the presence of getSnapshotBeforeUpdate or getDerivedStateFromProps
* prevents this from being invoked.
*
* @deprecated 16.3, use getSnapshotBeforeUpdate instead; will stop working in React 17
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#reading-dom-properties-before-an-update
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#gradual-migration-path
*/
componentWillUpdate?(nextProps: Readonly<P>, nextState: Readonly<S>, nextContext: any): void;
/**
* Called immediately before rendering when new props or state is received. Not called for the initial render.
*
* Note: You cannot call `Component#setState` here.
*
* This method will not stop working in React 17.
*
* Note: the presence of getSnapshotBeforeUpdate or getDerivedStateFromProps
* prevents this from being invoked.
*
* @deprecated 16.3, use getSnapshotBeforeUpdate instead
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#reading-dom-properties-before-an-update
* @see https://reactjs.org/blog/2018/03/27/update-on-async-rendering.html#gradual-migration-path
*/
UNSAFE_componentWillUpdate?(nextProps: Readonly<P>, nextState: Readonly<S>, nextContext: any): void;
}
interface Mixin<P, S> extends ComponentLifecycle<P, S> {
mixins?: Array<Mixin<P, S>>;
statics?: {
[key: string]: any;
};
displayName?: string;
propTypes?: ValidationMap<any>;
contextTypes?: ValidationMap<any>;
childContextTypes?: ValidationMap<any>;
getDefaultProps?(): P;
getInitialState?(): S;
}
interface ComponentSpec<P, S> extends Mixin<P, S> {
render(): ReactNode;
[propertyName: string]: any;
}
function createRef<T>(): RefObject<T>;
function forwardRef<T, P = {}>(Component: RefForwardingComponent<T, P>): ComponentType<P & ClassAttributes<T>>;
//
// Event System
// ----------------------------------------------------------------------
interface SyntheticEvent<T = Element> {
bubbles: boolean;
/**
* A reference to the element on which the event listener is registered.
*/
currentTarget: EventTarget & T;
cancelable: boolean;
defaultPrevented: boolean;
eventPhase: number;
isTrusted: boolean;
nativeEvent: Event;
preventDefault(): void;
isDefaultPrevented(): boolean;
stopPropagation(): void;
isPropagationStopped(): boolean;
persist(): void;
// If you thought this should be `EventTarget & T`, see https://github.com/DefinitelyTyped/DefinitelyTyped/pull/12239
/**
* A reference to the element from which the event was originally dispatched.
* This might be a child element to the element on which the event listener is registered.
*
* @see currentTarget
*/
target: EventTarget;
timeStamp: number;
type: string;
}
interface ClipboardEvent<T = Element> extends SyntheticEvent<T> {
clipboardData: DataTransfer;
nativeEvent: NativeClipboardEvent;
}
interface CompositionEvent<T = Element> extends SyntheticEvent<T> {
data: string;
nativeEvent: NativeCompositionEvent;
}
interface DragEvent<T = Element> extends MouseEvent<T> {
dataTransfer: DataTransfer;
nativeEvent: NativeDragEvent;
}
interface PointerEvent<T = Element> extends MouseEvent<T> {
pointerId: number;
pressure: number;
tiltX: number;
tiltY: number;
width: number;
height: number;
pointerType: 'mouse' | 'pen' | 'touch';
isPrimary: boolean;
nativeEvent: NativePointerEvent;
}
interface FocusEvent<T = Element> extends SyntheticEvent<T> {
nativeEvent: NativeFocusEvent;
relatedTarget: EventTarget;
target: EventTarget & T;
}
// tslint:disable-next-line:no-empty-interface
interface FormEvent<T = Element> extends SyntheticEvent<T> {
}
interface InvalidEvent<T = Element> extends SyntheticEvent<T> {
target: EventTarget & T;
}
interface ChangeEvent<T = Element> extends SyntheticEvent<T> {
target: EventTarget & T;
}
interface KeyboardEvent<T = Element> extends SyntheticEvent<T> {
altKey: boolean;
charCode: number;
ctrlKey: boolean;
/**
* See [DOM Level 3 Events spec](https://www.w3.org/TR/uievents-key/#keys-modifier). for a list of valid (case-sensitive) arguments to this method.
*/
getModifierState(key: string): boolean;
/**
* See the [DOM Level 3 Events spec](https://www.w3.org/TR/uievents-key/#named-key-attribute-values). for possible values
*/
key: string;
keyCode: number;
locale: string;
location: number;
metaKey: boolean;
nativeEvent: NativeKeyboardEvent;
repeat: boolean;
shiftKey: boolean;
which: number;
}
interface MouseEvent<T = Element> extends SyntheticEvent<T> {
altKey: boolean;
button: number;
buttons: number;
clientX: number;
clientY: number;
ctrlKey: boolean;
/**
* See [DOM Level 3 Events spec](https://www.w3.org/TR/uievents-key/#keys-modifier). for a list of valid (case-sensitive) arguments to this method.
*/
getModifierState(key: string): boolean;
metaKey: boolean;
nativeEvent: NativeMouseEvent;
pageX: number;
pageY: number;
relatedTarget: EventTarget;
screenX: number;
screenY: number;
shiftKey: boolean;
}
interface TouchEvent<T = Element> extends SyntheticEvent<T> {
altKey: boolean;
changedTouches: TouchList;
ctrlKey: boolean;
/**
* See [DOM Level 3 Events spec](https://www.w3.org/TR/uievents-key/#keys-modifier). for a list of valid (case-sensitive) arguments to this method.
*/
getModifierState(key: string): boolean;
metaKey: boolean;
nativeEvent: NativeTouchEvent;
shiftKey: boolean;
targetTouches: TouchList;
touches: TouchList;
}
interface UIEvent<T = Element> extends SyntheticEvent<T> {
detail: number;
nativeEvent: NativeUIEvent;
view: AbstractView;
}
interface WheelEvent<T = Element> extends MouseEvent<T> {
deltaMode: number;
deltaX: number;
deltaY: number;
deltaZ: number;
nativeEvent: NativeWheelEvent;
}
interface AnimationEvent<T = Element> extends SyntheticEvent<T> {
animationName: string;
elapsedTime: number;
nativeEvent: NativeAnimationEvent;
pseudoElement: string;
}
interface TransitionEvent<T = Element> extends SyntheticEvent<T> {
elapsedTime: number;
nativeEvent: NativeTransitionEvent;
propertyName: string;
pseudoElement: string;
}
//
// Event Handler Types
// ----------------------------------------------------------------------
type EventHandler<E extends SyntheticEvent<any>> = { bivarianceHack(event: E): void }["bivarianceHack"];
type ReactEventHandler<T = Element> = EventHandler<SyntheticEvent<T>>;
type ClipboardEventHandler<T = Element> = EventHandler<ClipboardEvent<T>>;
type CompositionEventHandler<T = Element> = EventHandler<CompositionEvent<T>>;
type DragEventHandler<T = Element> = EventHandler<DragEvent<T>>;
type FocusEventHandler<T = Element> = EventHandler<FocusEvent<T>>;
type FormEventHandler<T = Element> = EventHandler<FormEvent<T>>;
type ChangeEventHandler<T = Element> = EventHandler<ChangeEvent<T>>;
type KeyboardEventHandler<T = Element> = EventHandler<KeyboardEvent<T>>;
type MouseEventHandler<T = Element> = EventHandler<MouseEvent<T>>;
type TouchEventHandler<T = Element> = EventHandler<TouchEvent<T>>;
type PointerEventHandler<T = Element> = EventHandler<PointerEvent<T>>;
type UIEventHandler<T = Element> = EventHandler<UIEvent<T>>;
type WheelEventHandler<T = Element> = EventHandler<WheelEvent<T>>;
type AnimationEventHandler<T = Element> = EventHandler<AnimationEvent<T>>;
type TransitionEventHandler<T = Element> = EventHandler<TransitionEvent<T>>;
//
// Props / DOM Attributes
// ----------------------------------------------------------------------
/**
* @deprecated. This was used to allow clients to pass `ref` and `key`
* to `createElement`, which is no longer necessary due to intersection
* types. If you need to declare a props object before passing it to
* `createElement` or a factory, use `ClassAttributes<T>`:
*
* ```ts
* var b: Button | null;
* var props: ButtonProps & ClassAttributes<Button> = {
* ref: b => button = b, // ok!
* label: "I'm a Button"
* };
* ```
*/
interface Props<T> {
children?: ReactNode;
key?: Key;
ref?: Ref<T>;
}
interface HTMLProps<T> extends AllHTMLAttributes<T>, ClassAttributes<T> {
}
type DetailedHTMLProps<E extends HTMLAttributes<T>, T> = ClassAttributes<T> & E;
interface SVGProps<T> extends SVGAttributes<T>, ClassAttributes<T> {
}
interface DOMAttributes<T> {
children?: ReactNode;
dangerouslySetInnerHTML?: {
__html: string;
};
// Clipboard Events
onCopy?: ClipboardEventHandler<T>;
onCopyCapture?: ClipboardEventHandler<T>;
onCut?: ClipboardEventHandler<T>;
onCutCapture?: ClipboardEventHandler<T>;
onPaste?: ClipboardEventHandler<T>;
onPasteCapture?: ClipboardEventHandler<T>;
// Composition Events
onCompositionEnd?: CompositionEventHandler<T>;
onCompositionEndCapture?: CompositionEventHandler<T>;
onCompositionStart?: CompositionEventHandler<T>;
onCompositionStartCapture?: CompositionEventHandler<T>;
onCompositionUpdate?: CompositionEventHandler<T>;
onCompositionUpdateCapture?: CompositionEventHandler<T>;
// Focus Events
onFocus?: FocusEventHandler<T>;
onFocusCapture?: FocusEventHandler<T>;
onBlur?: FocusEventHandler<T>;
onBlurCapture?: FocusEventHandler<T>;
// Form Events
onChange?: FormEventHandler<T>;
onChangeCapture?: FormEventHandler<T>;
onInput?: FormEventHandler<T>;
onInputCapture?: FormEventHandler<T>;
onReset?: FormEventHandler<T>;
onResetCapture?: FormEventHandler<T>;
onSubmit?: FormEventHandler<T>;
onSubmitCapture?: FormEventHandler<T>;
onInvalid?: FormEventHandler<T>;
onInvalidCapture?: FormEventHandler<T>;
// Image Events
onLoad?: ReactEventHandler<T>;
onLoadCapture?: ReactEventHandler<T>;
onError?: ReactEventHandler<T>; // also a Media Event
onErrorCapture?: ReactEventHandler<T>; // also a Media Event
// Keyboard Events
onKeyDown?: KeyboardEventHandler<T>;
onKeyDownCapture?: KeyboardEventHandler<T>;
onKeyPress?: KeyboardEventHandler<T>;
onKeyPressCapture?: KeyboardEventHandler<T>;
onKeyUp?: KeyboardEventHandler<T>;
onKeyUpCapture?: KeyboardEventHandler<T>;
// Media Events
onAbort?: ReactEventHandler<T>;
onAbortCapture?: ReactEventHandler<T>;
onCanPlay?: ReactEventHandler<T>;
onCanPlayCapture?: ReactEventHandler<T>;
onCanPlayThrough?: ReactEventHandler<T>;
onCanPlayThroughCapture?: ReactEventHandler<T>;
onDurationChange?: ReactEventHandler<T>;
onDurationChangeCapture?: ReactEventHandler<T>;
onEmptied?: ReactEventHandler<T>;
onEmptiedCapture?: ReactEventHandler<T>;
onEncrypted?: ReactEventHandler<T>;
onEncryptedCapture?: ReactEventHandler<T>;
onEnded?: ReactEventHandler<T>;
onEndedCapture?: ReactEventHandler<T>;
onLoadedData?: ReactEventHandler<T>;
onLoadedDataCapture?: ReactEventHandler<T>;
onLoadedMetadata?: ReactEventHandler<T>;
onLoadedMetadataCapture?: ReactEventHandler<T>;
onLoadStart?: ReactEventHandler<T>;
onLoadStartCapture?: ReactEventHandler<T>;
onPause?: ReactEventHandler<T>;
onPauseCapture?: ReactEventHandler<T>;
onPlay?: ReactEventHandler<T>;
onPlayCapture?: ReactEventHandler<T>;
onPlaying?: ReactEventHandler<T>;
onPlayingCapture?: ReactEventHandler<T>;
onProgress?: ReactEventHandler<T>;
onProgressCapture?: ReactEventHandler<T>;
onRateChange?: ReactEventHandler<T>;
onRateChangeCapture?: ReactEventHandler<T>;
onSeeked?: ReactEventHandler<T>;
onSeekedCapture?: ReactEventHandler<T>;
onSeeking?: ReactEventHandler<T>;
onSeekingCapture?: ReactEventHandler<T>;
onStalled?: ReactEventHandler<T>;
onStalledCapture?: ReactEventHandler<T>;
onSuspend?: ReactEventHandler<T>;
onSuspendCapture?: ReactEventHandler<T>;
onTimeUpdate?: ReactEventHandler<T>;
onTimeUpdateCapture?: ReactEventHandler<T>;
onVolumeChange?: ReactEventHandler<T>;
onVolumeChangeCapture?: ReactEventHandler<T>;
onWaiting?: ReactEventHandler<T>;
onWaitingCapture?: ReactEventHandler<T>;
// MouseEvents
onClick?: MouseEventHandler<T>;
onClickCapture?: MouseEventHandler<T>;
onContextMenu?: MouseEventHandler<T>;
onContextMenuCapture?: MouseEventHandler<T>;
onDoubleClick?: MouseEventHandler<T>;
onDoubleClickCapture?: MouseEventHandler<T>;
onDrag?: DragEventHandler<T>;
onDragCapture?: DragEventHandler<T>;
onDragEnd?: DragEventHandler<T>;
onDragEndCapture?: DragEventHandler<T>;
onDragEnter?: DragEventHandler<T>;
onDragEnterCapture?: DragEventHandler<T>;
onDragExit?: DragEventHandler<T>;
onDragExitCapture?: DragEventHandler<T>;
onDragLeave?: DragEventHandler<T>;
onDragLeaveCapture?: DragEventHandler<T>;
onDragOver?: DragEventHandler<T>;
onDragOverCapture?: DragEventHandler<T>;
onDragStart?: DragEventHandler<T>;
onDragStartCapture?: DragEventHandler<T>;
onDrop?: DragEventHandler<T>;
onDropCapture?: DragEventHandler<T>;
onMouseDown?: MouseEventHandler<T>;
onMouseDownCapture?: MouseEventHandler<T>;
onMouseEnter?: MouseEventHandler<T>;
onMouseLeave?: MouseEventHandler<T>;
onMouseMove?: MouseEventHandler<T>;
onMouseMoveCapture?: MouseEventHandler<T>;
onMouseOut?: MouseEventHandler<T>;
onMouseOutCapture?: MouseEventHandler<T>;
onMouseOver?: MouseEventHandler<T>;
onMouseOverCapture?: MouseEventHandler<T>;
onMouseUp?: MouseEventHandler<T>;
onMouseUpCapture?: MouseEventHandler<T>;
// Selection Events
onSelect?: ReactEventHandler<T>;
onSelectCapture?: ReactEventHandler<T>;
// Touch Events
onTouchCancel?: TouchEventHandler<T>;
onTouchCancelCapture?: TouchEventHandler<T>;
onTouchEnd?: TouchEventHandler<T>;
onTouchEndCapture?: TouchEventHandler<T>;
onTouchMove?: TouchEventHandler<T>;
onTouchMoveCapture?: TouchEventHandler<T>;
onTouchStart?: TouchEventHandler<T>;
onTouchStartCapture?: TouchEventHandler<T>;
// Pointer Events
onPointerDown?: PointerEventHandler<T>;
onPointerDownCapture?: PointerEventHandler<T>;
onPointerMove?: PointerEventHandler<T>;
onPointerMoveCapture?: PointerEventHandler<T>;
onPointerUp?: PointerEventHandler<T>;
onPointerUpCapture?: PointerEventHandler<T>;
onPointerCancel?: PointerEventHandler<T>;
onPointerCancelCapture?: PointerEventHandler<T>;
onPointerEnter?: PointerEventHandler<T>;
onPointerEnterCapture?: PointerEventHandler<T>;
onPointerLeave?: PointerEventHandler<T>;
onPointerLeaveCapture?: PointerEventHandler<T>;
onPointerOver?: PointerEventHandler<T>;
onPointerOverCapture?: PointerEventHandler<T>;
onPointerOut?: PointerEventHandler<T>;
onPointerOutCapture?: PointerEventHandler<T>;
onGotPointerCapture?: PointerEventHandler<T>;
onGotPointerCaptureCapture?: PointerEventHandler<T>;
onLostPointerCapture?: PointerEventHandler<T>;
onLostPointerCaptureCapture?: PointerEventHandler<T>;
// UI Events
onScroll?: UIEventHandler<T>;
onScrollCapture?: UIEventHandler<T>;
// Wheel Events
onWheel?: WheelEventHandler<T>;
onWheelCapture?: WheelEventHandler<T>;
// Animation Events
onAnimationStart?: AnimationEventHandler<T>;
onAnimationStartCapture?: AnimationEventHandler<T>;
onAnimationEnd?: AnimationEventHandler<T>;
onAnimationEndCapture?: AnimationEventHandler<T>;
onAnimationIteration?: AnimationEventHandler<T>;
onAnimationIterationCapture?: AnimationEventHandler<T>;
// Transition Events
onTransitionEnd?: TransitionEventHandler<T>;
onTransitionEndCapture?: TransitionEventHandler<T>;
}
export interface CSSProperties extends CSS.Properties<string | number> {
/**
* The index signature was removed to enable closed typing for style
* using CSSType. You're able to use type assertion or module augmentation
* to add properties or an index signature of your own.
*
* For examples and more information, visit:
* https://github.com/frenic/csstype#what-should-i-do-when-i-get-type-errors
*/
}
interface HTMLAttributes<T> extends DOMAttributes<T> {
// React-specific Attributes
defaultChecked?: boolean;
defaultValue?: string | string[];
suppressContentEditableWarning?: boolean;
suppressHydrationWarning?: boolean;
// Standard HTML Attributes
accessKey?: string;
className?: string;
contentEditable?: boolean;
contextMenu?: string;
dir?: string;
draggable?: boolean;
hidden?: boolean;
id?: string;
lang?: string;
placeholder?: string;
slot?: string;
spellCheck?: boolean;
style?: CSSProperties;
tabIndex?: number;
title?: string;
// Unknown
inputMode?: string;
is?: string;
radioGroup?: string; // <command>, <menuitem>
// WAI-ARIA
role?: string;
// RDFa Attributes
about?: string;
datatype?: string;
inlist?: any;
prefix?: string;
property?: string;
resource?: string;
typeof?: string;
vocab?: string;
// Non-standard Attributes
autoCapitalize?: string;
autoCorrect?: string;
autoSave?: string;
color?: string;
itemProp?: string;
itemScope?: boolean;
itemType?: string;
itemID?: string;
itemRef?: string;
results?: number;
security?: string;
unselectable?: 'on' | 'off';
}
// All the WAI-ARIA 1.1 attributes from https://www.w3.org/TR/wai-aria-1.1/
interface HTMLAttributes<T> extends DOMAttributes<T> {
/** Identifies the currently active element when DOM focus is on a composite widget, textbox, group, or application. */
'aria-activedescendant'?: string;
/** Indicates whether assistive technologies will present all, or only parts of, the changed region based on the change notifications defined by the aria-relevant attribute. */
'aria-atomic'?: boolean | 'false' | 'true';
/**
* Indicates whether inputting text could trigger display of one or more predictions of the user's intended value for an input and specifies how predictions would be
* presented if they are made.
*/
'aria-autocomplete'?: 'none' | 'inline' | 'list' | 'both';
/** Indicates an element is being modified and that assistive technologies MAY want to wait until the modifications are complete before exposing them to the user. */
'aria-busy'?: boolean | 'false' | 'true';
/**
* Indicates the current "checked" state of checkboxes, radio buttons, and other widgets.
* @see aria-pressed @see aria-selected.
*/
'aria-checked'?: boolean | 'false' | 'mixed' | 'true';
/**
* Defines the total number of columns in a table, grid, or treegrid.
* @see aria-colindex.
*/
'aria-colcount'?: number;
/**
* Defines an element's column index or position with respect to the total number of columns within a table, grid, or treegrid.
* @see aria-colcount @see aria-colspan.
*/
'aria-colindex'?: number;
/**
* Defines the number of columns spanned by a cell or gridcell within a table, grid, or treegrid.
* @see aria-colindex @see aria-rowspan.
*/
'aria-colspan'?: number;
/**
* Identifies the element (or elements) whose contents or presence are controlled by the current element.
* @see aria-owns.
*/
'aria-controls'?: string;
/** Indicates the element that represents the current item within a container or set of related elements. */
'aria-current'?: boolean | 'false' | 'true' | 'page' | 'step' | 'location' | 'date' | 'time';
/**
* Identifies the element (or elements) that describes the object.
* @see aria-labelledby
*/
'aria-describedby'?: string;
/**
* Identifies the element that provides a detailed, extended description for the object.
* @see aria-describedby.
*/
'aria-details'?: string;
/**
* Indicates that the element is perceivable but disabled, so it is not editable or otherwise operable.
* @see aria-hidden @see aria-readonly.
*/
'aria-disabled'?: boolean | 'false' | 'true';
/**
* Indicates what functions can be performed when a dragged object is released on the drop target.
* @deprecated in ARIA 1.1
*/
'aria-dropeffect'?: 'none' | 'copy' | 'execute' | 'link' | 'move' | 'popup';
/**
* Identifies the element that provides an error message for the object.
* @see aria-invalid @see aria-describedby.
*/
'aria-errormessage'?: string;
/** Indicates whether the element, or another grouping element it controls, is currently expanded or collapsed. */
'aria-expanded'?: boolean | 'false' | 'true';
/**
* Identifies the next element (or elements) in an alternate reading order of content which, at the user's discretion,
* allows assistive technology to override the general default of reading in document source order.
*/
'aria-flowto'?: string;
/**
* Indicates an element's "grabbed" state in a drag-and-drop operation.
* @deprecated in ARIA 1.1
*/
'aria-grabbed'?: boolean | 'false' | 'true';
/** Indicates the availability and type of interactive popup element, such as menu or dialog, that can be triggered by an element. */
'aria-haspopup'?: boolean | 'false' | 'true' | 'menu' | 'listbox' | 'tree' | 'grid' | 'dialog';
/**
* Indicates whether the element is exposed to an accessibility API.
* @see aria-disabled.
*/
'aria-hidden'?: boolean | 'false' | 'true';
/**
* Indicates the entered value does not conform to the format expected by the application.
* @see aria-errormessage.
*/
'aria-invalid'?: boolean | 'false' | 'true' | 'grammar' | 'spelling';
/** Indicates keyboard shortcuts that an author has implemented to activate or give focus to an element. */
'aria-keyshortcuts'?: string;
/**
* Defines a string value that labels the current element.
* @see aria-labelledby.
*/
'aria-label'?: string;
/**
* Identifies the element (or elements) that labels the current element.
* @see aria-describedby.
*/
'aria-labelledby'?: string;
/** Defines the hierarchical level of an element within a structure. */
'aria-level'?: number;
/** Indicates that an element will be updated, and describes the types of updates the user agents, assistive technologies, and user can expect from the live region. */
'aria-live'?: 'off' | 'assertive' | 'polite';
/** Indicates whether an element is modal when displayed. */
'aria-modal'?: boolean | 'false' | 'true';
/** Indicates whether a text box accepts multiple lines of input or only a single line. */
'aria-multiline'?: boolean | 'false' | 'true';
/** Indicates that the user may select more than one item from the current selectable descendants. */
'aria-multiselectable'?: boolean | 'false' | 'true';
/** Indicates whether the element's orientation is horizontal, vertical, or unknown/ambiguous. */
'aria-orientation'?: 'horizontal' | 'vertical';
/**
* Identifies an element (or elements) in order to define a visual, functional, or contextual parent/child relationship
* between DOM elements where the DOM hierarchy cannot be used to represent the relationship.
* @see aria-controls.
*/
'aria-owns'?: string;
/**
* Defines a short hint (a word or short phrase) intended to aid the user with data entry when the control has no value.
* A hint could be a sample value or a brief description of the expected format.
*/
'aria-placeholder'?: string;
/**
* Defines an element's number or position in the current set of listitems or treeitems. Not required if all elements in the set are present in the DOM.
* @see aria-setsize.
*/
'aria-posinset'?: number;
/**
* Indicates the current "pressed" state of toggle buttons.
* @see aria-checked @see aria-selected.
*/
'aria-pressed'?: boolean | 'false' | 'mixed' | 'true';
/**
* Indicates that the element is not editable, but is otherwise operable.
* @see aria-disabled.
*/
'aria-readonly'?: boolean | 'false' | 'true';