@types/p5
Version:
TypeScript definitions for p5
31 lines (27 loc) • 1.19 kB
TypeScript
// This file was auto-generated. Please do not edit it.
import * as p5 from '../../index';
declare module '../../index' {
class Shader {
// TODO: Fix p5.Shader() errors in src/webgl/p5.Shader.js, line 11:
//
// param "renderer" has invalid type: p5.RendererGL
//
// constructor(renderer: RendererGL, vertSrc: string, fragSrc: string);
/**
* Used to set the uniforms of a p5.Shader object.
* Uniforms are used as a way to provide shader
* programs (which run on the GPU) with values from a
* sketch (which runs on the CPU).
* @param uniformName the name of the uniform. Must
* correspond to the name used in the vertex and
* fragment shaders
* @param data the data to associate with the
* uniform. The type can be a boolean (true/false), a
* number, an array of numbers, or an image
* (p5.Image, p5.Graphics, p5.MediaElement,
* p5.Texture)
* @chainable
*/
setUniform(uniformName: string, data: boolean | number | number[] | Image | Graphics | MediaElement): Shader;
}
}