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@types/p5

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// This file was auto-generated. Please do not edit it. import * as p5 from '../../index'; declare module '../../index' { class Shader { // TODO: Fix p5.Shader() errors in src/webgl/p5.Shader.js, line 11: // // param "renderer" has invalid type: p5.RendererGL // // constructor(renderer: RendererGL, vertSrc: string, fragSrc: string); /** * Used to set the uniforms of a p5.Shader object. * Uniforms are used as a way to provide shader * programs (which run on the GPU) with values from a * sketch (which runs on the CPU). * @param uniformName the name of the uniform. Must * correspond to the name used in the vertex and * fragment shaders * @param data the data to associate with the * uniform. The type can be a boolean (true/false), a * number, an array of numbers, or an image * (p5.Image, p5.Graphics, p5.MediaElement, * p5.Texture) * @chainable */ setUniform(uniformName: string, data: boolean | number | number[] | Image | Graphics | MediaElement): Shader; } }