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@types/p5

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// This file was auto-generated. Please do not edit it. import * as p5 from '../../index'; declare module '../../index' { interface p5InstanceExtensions { /** * Set attributes for the WebGL Drawing context. This * is a way of adjusting how the WebGL renderer works * to fine-tune the display and performance. Note * that this will reinitialize the drawing context if * called after the WebGL canvas is made. * * If an object is passed as the parameter, all * attributes not declared in the object will be set * to defaults. * * The available attributes are: * * alpha - indicates if the canvas contains an alpha * buffer default is true * * depth - indicates whether the drawing buffer has a * depth buffer of at least 16 bits - default is true * * stencil - indicates whether the drawing buffer has * a stencil buffer of at least 8 bits * * antialias - indicates whether or not to perform * anti-aliasing default is false (true in Safari) * * premultipliedAlpha - indicates that the page * compositor will assume the drawing buffer contains * colors with pre-multiplied alpha default is true * * preserveDrawingBuffer - if true the buffers will * not be cleared and and will preserve their values * until cleared or overwritten by author (note that * p5 clears automatically on draw loop) default is * true * * perPixelLighting - if true, per-pixel lighting * will be used in the lighting shader otherwise * per-vertex lighting is used. default is true. * * version - either 1 or 2, to specify which WebGL * version to ask for. By default, WebGL 2 will be * requested. If WebGL2 is not available, it will * fall back to WebGL 1. You can check what version * is used with by looking at the global webglVersion * property. * @param key Name of attribute * @param value New value of named attribute */ setAttributes(key: string, value: boolean): void; /** * Set attributes for the WebGL Drawing context. This * is a way of adjusting how the WebGL renderer works * to fine-tune the display and performance. Note * that this will reinitialize the drawing context if * called after the WebGL canvas is made. * * If an object is passed as the parameter, all * attributes not declared in the object will be set * to defaults. * * The available attributes are: * * alpha - indicates if the canvas contains an alpha * buffer default is true * * depth - indicates whether the drawing buffer has a * depth buffer of at least 16 bits - default is true * * stencil - indicates whether the drawing buffer has * a stencil buffer of at least 8 bits * * antialias - indicates whether or not to perform * anti-aliasing default is false (true in Safari) * * premultipliedAlpha - indicates that the page * compositor will assume the drawing buffer contains * colors with pre-multiplied alpha default is true * * preserveDrawingBuffer - if true the buffers will * not be cleared and and will preserve their values * until cleared or overwritten by author (note that * p5 clears automatically on draw loop) default is * true * * perPixelLighting - if true, per-pixel lighting * will be used in the lighting shader otherwise * per-vertex lighting is used. default is true. * * version - either 1 or 2, to specify which WebGL * version to ask for. By default, WebGL 2 will be * requested. If WebGL2 is not available, it will * fall back to WebGL 1. You can check what version * is used with by looking at the global webglVersion * property. * @param obj object with key-value pairs */ setAttributes(obj: object): void; } }