UNPKG

@types/p5

Version:
209 lines (200 loc) 10.2 kB
// This file was auto-generated. Please do not edit it. import * as p5 from '../../index'; declare module '../../index' { interface p5InstanceExtensions { /** * Allows movement around a 3D sketch using a mouse * or trackpad or touch. Left-clicking and dragging * or swipe motion will rotate the camera position * about the center of the sketch, right-clicking and * dragging or multi-swipe will pan the camera * position without rotation, and using the mouse * wheel (scrolling) or pinch in/out will move the * camera further or closer from the center of the * sketch. This function can be called with * parameters dictating sensitivity to mouse/touch * movement along the X and Y axes. Calling this * function without parameters is equivalent to * calling orbitControl(1,1). To reverse direction of * movement in either axis, enter a negative number * for sensitivity. * @param [sensitivityX] sensitivity to mouse * movement along X axis * @param [sensitivityY] sensitivity to mouse * movement along Y axis * @param [sensitivityZ] sensitivity to scroll * movement along Z axis * @param [options] An optional object that can * contain additional settings, disableTouchActions - * Boolean, default value is true. Setting this to * true makes mobile interactions smoother by * preventing accidental interactions with the page * while orbiting. But if you're already doing it via * css or want the default touch actions, consider * setting it to false. freeRotation - Boolean, * default value is false. By default, horizontal * movement of the mouse or touch pointer rotates the * camera around the y-axis, and vertical movement * rotates the camera around the x-axis. But if * setting this option to true, the camera always * rotates in the direction the pointer is moving. * For zoom and move, the behavior is the same * regardless of true/false. * @chainable */ orbitControl(sensitivityX?: number, sensitivityY?: number, sensitivityZ?: number, options?: object): p5; /** * debugMode() helps visualize 3D space by adding a * grid to indicate where the ‘ground’ is in a sketch * and an axes icon which indicates the +X, +Y, and * +Z directions. This function can be called without * parameters to create a default grid and axes icon, * or it can be called according to the examples * above to customize the size and position of the * grid and/or axes icon. The grid is drawn using the * most recently set stroke color and weight. To * specify these parameters, add a call to stroke() * and strokeWeight() just before the end of the * draw() loop. By default, the grid will run through * the origin (0,0,0) of the sketch along the XZ * plane and the axes icon will be offset from the * origin. Both the grid and axes icon will be sized * according to the current canvas size. Note that * because the grid runs parallel to the default * camera view, it is often helpful to use debugMode * along with orbitControl to allow full view of the * grid. */ debugMode(): void; /** * debugMode() helps visualize 3D space by adding a * grid to indicate where the ‘ground’ is in a sketch * and an axes icon which indicates the +X, +Y, and * +Z directions. This function can be called without * parameters to create a default grid and axes icon, * or it can be called according to the examples * above to customize the size and position of the * grid and/or axes icon. The grid is drawn using the * most recently set stroke color and weight. To * specify these parameters, add a call to stroke() * and strokeWeight() just before the end of the * draw() loop. By default, the grid will run through * the origin (0,0,0) of the sketch along the XZ * plane and the axes icon will be offset from the * origin. Both the grid and axes icon will be sized * according to the current canvas size. Note that * because the grid runs parallel to the default * camera view, it is often helpful to use debugMode * along with orbitControl to allow full view of the * grid. * @param mode either GRID or AXES */ debugMode(mode: DEBUG_MODE): void; /** * debugMode() helps visualize 3D space by adding a * grid to indicate where the ‘ground’ is in a sketch * and an axes icon which indicates the +X, +Y, and * +Z directions. This function can be called without * parameters to create a default grid and axes icon, * or it can be called according to the examples * above to customize the size and position of the * grid and/or axes icon. The grid is drawn using the * most recently set stroke color and weight. To * specify these parameters, add a call to stroke() * and strokeWeight() just before the end of the * draw() loop. By default, the grid will run through * the origin (0,0,0) of the sketch along the XZ * plane and the axes icon will be offset from the * origin. Both the grid and axes icon will be sized * according to the current canvas size. Note that * because the grid runs parallel to the default * camera view, it is often helpful to use debugMode * along with orbitControl to allow full view of the * grid. * @param mode either GRID or AXES * @param [gridSize] size of one side of the grid * @param [gridDivisions] number of divisions in the * grid * @param [xOff] X axis offset from origin (0,0,0) * @param [yOff] Y axis offset from origin (0,0,0) * @param [zOff] Z axis offset from origin (0,0,0) */ debugMode( mode: UNKNOWN_P5_CONSTANT, gridSize?: number, gridDivisions?: number, xOff?: number, yOff?: number, zOff?: number ): void; /** * debugMode() helps visualize 3D space by adding a * grid to indicate where the ‘ground’ is in a sketch * and an axes icon which indicates the +X, +Y, and * +Z directions. This function can be called without * parameters to create a default grid and axes icon, * or it can be called according to the examples * above to customize the size and position of the * grid and/or axes icon. The grid is drawn using the * most recently set stroke color and weight. To * specify these parameters, add a call to stroke() * and strokeWeight() just before the end of the * draw() loop. By default, the grid will run through * the origin (0,0,0) of the sketch along the XZ * plane and the axes icon will be offset from the * origin. Both the grid and axes icon will be sized * according to the current canvas size. Note that * because the grid runs parallel to the default * camera view, it is often helpful to use debugMode * along with orbitControl to allow full view of the * grid. * @param mode either GRID or AXES * @param [axesSize] size of axes icon * @param [xOff] X axis offset from origin (0,0,0) * @param [yOff] Y axis offset from origin (0,0,0) * @param [zOff] Z axis offset from origin (0,0,0) */ debugMode(mode: UNKNOWN_P5_CONSTANT, axesSize?: number, xOff?: number, yOff?: number, zOff?: number): void; /** * debugMode() helps visualize 3D space by adding a * grid to indicate where the ‘ground’ is in a sketch * and an axes icon which indicates the +X, +Y, and * +Z directions. This function can be called without * parameters to create a default grid and axes icon, * or it can be called according to the examples * above to customize the size and position of the * grid and/or axes icon. The grid is drawn using the * most recently set stroke color and weight. To * specify these parameters, add a call to stroke() * and strokeWeight() just before the end of the * draw() loop. By default, the grid will run through * the origin (0,0,0) of the sketch along the XZ * plane and the axes icon will be offset from the * origin. Both the grid and axes icon will be sized * according to the current canvas size. Note that * because the grid runs parallel to the default * camera view, it is often helpful to use debugMode * along with orbitControl to allow full view of the * grid. * @param [gridSize] size of one side of the grid * @param [gridDivisions] number of divisions in the * grid * @param [axesSize] size of axes icon */ debugMode( gridSize?: number, gridDivisions?: number, gridXOff?: number, gridYOff?: number, gridZOff?: number, axesSize?: number, axesXOff?: number, axesYOff?: number, axesZOff?: number ): void; /** * Turns off debugMode() in a 3D sketch. */ noDebugMode(): void; } }