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@types/p5

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// This file was auto-generated. Please do not edit it. import * as p5 from '../../index'; declare module '../../index' { interface p5InstanceExtensions { /** * Loads an opentype font file (.otf, .ttf) from a * file or a URL, and returns a p5.Font object. This * function is asynchronous, meaning it may not * finish before the next line in your sketch is * executed. The path to the font should be relative * to the HTML file that links in your sketch. * Loading fonts from a URL or other remote location * may be blocked due to your browser's built-in * security. * @param path name of the file or url to load * @param [callback] function to be executed after * loadFont() completes * @param [onError] function to be executed if an * error occurs * @return p5.Font object */ loadFont(path: string, callback?: (...args: any[]) => any, onError?: (...args: any[]) => any): Font; /** * Draws text to the screen. Displays the information * specified in the first parameter on the screen in * the position specified by the additional * parameters. A default font will be used unless a * font is set with the textFont() function and a * default size will be used unless a font is set * with textSize(). Change the color of the text with * the fill() function. Change the outline of the * text with the stroke() and strokeWeight() * functions. The text displays in relation to the * textAlign() function, which gives the option to * draw to the left, right, and center of the * coordinates. * * The x2 and y2 parameters define a rectangular area * to display within and may only be used with string * data. When these parameters are specified, they * are interpreted based on the current rectMode() * setting. Text that does not fit completely within * the rectangle specified will not be drawn to the * screen. If x2 and y2 are not specified, the * baseline alignment is the default, which means * that the text will be drawn upwards from x and y. * * WEBGL: Only opentype/truetype fonts are supported. * You must load a font using the loadFont() method * (see the example above). stroke() currently has no * effect in webgl mode. Learn more about working * with text in webgl mode on the wiki. * @param str the alphanumeric symbols to be * displayed * @param x x-coordinate of text * @param y y-coordinate of text * @param [x2] by default, the width of the text box, * see rectMode() for more info * @param [y2] by default, the height of the text * box, see rectMode() for more info * @chainable */ text(str: string | object | any[] | number | boolean, x: number, y: number, x2?: number, y2?: number): p5; /** * Sets the current font that will be drawn with the * text() function. If textFont() is called without * any argument, it will return the current font if * one has been set already. If not, it will return * the name of the default font as a string. If * textFont() is called with a font to use, it will * return the p5 object. WEBGL: Only fonts loaded via * loadFont() are supported. * @return the current font / p5 Object */ textFont(): object; /** * Sets the current font that will be drawn with the * text() function. If textFont() is called without * any argument, it will return the current font if * one has been set already. If not, it will return * the name of the default font as a string. If * textFont() is called with a font to use, it will * return the p5 object. WEBGL: Only fonts loaded via * loadFont() are supported. * @param font a font loaded via loadFont(), or a * String representing a web safe font (a font that * is generally available across all systems) * @param [size] the font size to use * @chainable */ textFont(font: object | string, size?: number): p5; } }