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@types/p5

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// This file was auto-generated. Please do not edit it. import * as p5 from '../../index'; declare module '../../index' { interface p5InstanceExtensions { /** * The keyPressed() function is called once every * time a key is pressed. The keyCode for the key * that was pressed is stored in the keyCode * variable. For non-ASCII keys, use the keyCode * variable. You can check if the keyCode equals * BACKSPACE, DELETE, ENTER, RETURN, TAB, ESCAPE, * SHIFT, CONTROL, OPTION, ALT, UP_ARROW, DOWN_ARROW, * LEFT_ARROW, RIGHT_ARROW. * * For ASCII keys, the key that was pressed is stored * in the key variable. However, it does not * distinguish between uppercase and lowercase. For * this reason, it is recommended to use keyTyped() * to read the key variable, in which the case of the * variable will be distinguished. * * Because of how operating systems handle key * repeats, holding down a key may cause multiple * calls to keyTyped() (and keyReleased() as well). * The rate of repeat is set by the operating system * and how each computer is configured. * * * Browsers may have different default behaviors * attached to various key events. To prevent any * default behavior for this event, add "return * false" to the end of the method. * @param [event] optional KeyboardEvent callback * argument. */ keyPressed(event?: object): void; /** * The keyReleased() function is called once every * time a key is released. See key and keyCode for * more information. Browsers may have different * default behaviors attached to various key events. * To prevent any default behavior for this event, * add "return false" to the end of the function. * @param [event] optional KeyboardEvent callback * argument. */ keyReleased(event?: object): void; /** * The keyTyped() function is called once every time * a key is pressed, but action keys such as * Backspace, Delete, Ctrl, Shift, and Alt are * ignored. If you are trying to detect a keyCode for * one of these keys, use the keyPressed() function * instead. The most recent key typed will be stored * in the key variable. Because of how operating * systems handle key repeats, holding down a key * will cause multiple calls to keyTyped() (and * keyReleased() as well). The rate of repeat is set * by the operating system and how each computer is * configured. * * * Browsers may have different default behaviors * attached to various key events. To prevent any * default behavior for this event, add "return * false" to the end of the function. * @param [event] optional KeyboardEvent callback * argument. */ keyTyped(event?: object): void; /** * The keyIsDown() function checks if the key is * currently down, i.e. pressed. It can be used if * you have an object that moves, and you want * several keys to be able to affect its behaviour * simultaneously, such as moving a sprite * diagonally. You can put in any number representing * the keyCode of the key, or use any of the variable * keyCode names listed here. * @param code The key to check for. * @return whether key is down or not */ keyIsDown(code: number): boolean; /** * The boolean system variable keyIsPressed is true * if any key is pressed and false if no keys are * pressed. */ keyIsPressed: boolean; /** * The system variable key always contains the value * of the most recent key on the keyboard that was * typed. To get the proper capitalization, it is * best to use it within keyTyped(). For non-ASCII * keys, use the keyCode variable. */ key: string; /** * The variable keyCode is used to detect special * keys such as BACKSPACE, DELETE, ENTER, RETURN, * TAB, ESCAPE, SHIFT, CONTROL, OPTION, ALT, * UP_ARROW, DOWN_ARROW, LEFT_ARROW, RIGHT_ARROW. You * can also check for custom keys by looking up the * keyCode of any key on a site like this: * keycode.info. */ keyCode: number; } }