@types/gl-vec2
Version:
TypeScript definitions for gl-vec2
76 lines (74 loc) • 1.8 kB
TypeScript
import add = require("./add");
import ceil = require("./ceil");
import clone = require("./clone");
import copy = require("./copy");
import create = require("./create");
import cross = require("./cross");
import dist = require("./dist");
import div = require("./div");
import dot = require("./dot");
import equals = require("./equals");
import exactEquals = require("./exactEquals");
import floor = require("./floor");
import forEach = require("./forEach");
import fromValues = require("./fromValues");
import inverse = require("./inverse");
import len = require("./len");
import lerp = require("./lerp");
import limit = require("./limit");
import max = require("./max");
import min = require("./min");
import mul = require("./mul");
import negate = require("./negate");
import normalize = require("./normalize");
import random = require("./random");
import rotate = require("./rotate");
import round = require("./round");
import scale = require("./scale");
import scaleAndAdd = require("./scaleAndAdd");
import set = require("./set");
import sqrDist = require("./sqrDist");
import sqrLen = require("./sqrLen");
import sub = require("./sub");
import transformMat2 = require("./transformMat2");
import transformMat2d = require("./transformMat2d");
import transformMat3 = require("./transformMat3");
import transformMat4 = require("./transformMat4");
export {
add,
ceil,
clone,
copy,
create,
cross,
dist,
div,
dot,
equals,
exactEquals,
floor,
forEach,
fromValues,
inverse,
len,
lerp,
limit,
max,
min,
mul,
negate,
normalize,
random,
rotate,
round,
scale,
scaleAndAdd,
set,
sqrDist,
sqrLen,
sub,
transformMat2,
transformMat2d,
transformMat3,
transformMat4,
};