@types/gl-fbo
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TypeScript definitions for gl-fbo
31 lines (24 loc) • 658 B
TypeScript
import texture2D = require("gl-texture2d");
type Texture = ReturnType<typeof texture2D>;
declare class FrameBuffer {
shape: [number, number];
gl: WebGLRenderingContext;
handle: WebGLFramebuffer;
color: Texture[];
depth: Texture | null;
bind(): void;
dispose(): void;
}
interface FrameBufferOptions {
preferFloat?: boolean | undefined;
float?: boolean | undefined;
color?: number | undefined;
depth?: boolean | undefined;
stencil?: boolean | undefined;
}
declare function glFBO(
gl: WebGLRenderingContext,
shape: [number, number],
options?: FrameBufferOptions,
): FrameBuffer;
export = glFBO;