@types/d3-delaunay
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TypeScript definitions for d3-delaunay
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TypeScript
/**
* Delaunay triangulation
*/
export class Delaunay<P> {
/**
* Returns the Delaunay triangulation for the given flat array [x0, y0, x1, y1, …] of points.
*/
constructor(points: ArrayLike<number>);
/**
* Returns the Delaunay triangulation for the given array or iterable of points where each point is an array in the form: [x, y].
*/
static from(points: ArrayLike<Delaunay.Point> | Iterable<Delaunay.Point>): Delaunay<Delaunay.Point>;
/**
* Returns the Delaunay triangulation for the given array or iterable of points.
* Otherwise, the getX and getY functions are invoked for each point in order, and must return the respective x- and y-coordinate for each point.
* If that is specified, the functions getX and getY are invoked with that as this.
* (See Array.from for reference.)
*/
static from<P>(
points: ArrayLike<P> | Iterable<P>,
getX: Delaunay.GetCoordinate<P, ArrayLike<P> | Iterable<P>>,
getY: Delaunay.GetCoordinate<P, ArrayLike<P> | Iterable<P>>,
that?: any,
): Delaunay<P>;
/**
* The coordinates of the points as an array [x0, y0, x1, y1, ...].
* Typically, this is a Float64Array, however you can use any array-like type in the constructor.
*/
points: ArrayLike<number>;
/**
* The halfedge indices as an Int32Array [j0, j1, ...].
* For each index 0 <= i < halfedges.length, there is a halfedge from triangle vertex j = halfedges[i] to triangle vertex i.
*/
halfedges: Int32Array;
/**
* An Int32Array of point indexes that form the convex hull in counterclockwise order.
* If the points are collinear, returns them ordered.
*/
hull: Uint32Array;
/**
* The triangle vertex indices as an Uint32Array [i0, j0, k0, i1, j1, k1, ...].
* Each contiguous triplet of indices i, j, k forms a counterclockwise triangle.
* The coordinates of the triangle's points can be found by going through 'points'.
*/
triangles: Uint32Array;
/**
* The incoming halfedge indexes as a Int32Array [e0, e1, e2, ...].
* For each point i, inedges[i] is the halfedge index e of an incoming halfedge.
* For coincident points, the halfedge index is -1; for points on the convex hull, the incoming halfedge is on the convex hull; for other points, the choice of incoming halfedge is arbitrary.
*/
inedges: Int32Array;
/**
* Returns the index of the input point that is closest to the specified point ⟨x, y⟩.
* The search is started at the specified point i. If i is not specified, it defaults to zero.
*/
find(x: number, y: number, i?: number): number;
/**
* Returns an iterable over the indexes of the neighboring points to the specified point i.
* The iterable is empty if i is a coincident point.
*/
neighbors(i: number): IterableIterator<number>;
/**
* Renders the edges of the Delaunay triangulation to an SVG path string.
*/
render(): string;
/**
* Renders the edges of the Delaunay triangulation to the specified context.
* The specified context must implement the context.moveTo and context.lineTo methods from the CanvasPathMethods API.
*/
render(context: Delaunay.MoveContext & Delaunay.LineContext): void;
/**
* Renders the convex hull of the Delaunay triangulation to an SVG path string.
*/
renderHull(): string;
/**
* Renders the convex hull of the Delaunay triangulation to the specified context.
* The specified context must implement the context.moveTo and context.lineTo methods from the CanvasPathMethods API.
*/
renderHull(context: Delaunay.MoveContext & Delaunay.LineContext): void;
/**
* Renders triangle i of the Delaunay triangulation to an SVG path string.
*/
renderTriangle(i: number): string;
/**
* Renders triangle i of the Delaunay triangulation to the specified context.
* The specified context must implement the context.moveTo, context.lineTo and context.closePath methods from the CanvasPathMethods API.
*/
renderTriangle(i: number, context: Delaunay.MoveContext & Delaunay.LineContext & Delaunay.ClosableContext): void;
/**
* Renders the input points of the Delaunay triangulation to an SVG path string as circles with radius 2.
*/
renderPoints(): string;
/**
* Renders the input points of the Delaunay triangulation to an SVG path string as circles with the specified radius.
*/
renderPoints(context: undefined, radius: number): string;
/**
* Renders the input points of the Delaunay triangulation to the specified context as circles with the specified radius.
* If radius is not specified, it defaults to 2.
* The specified context must implement the context.moveTo and context.arc methods from the CanvasPathMethods API.
*/
renderPoints(context: Delaunay.MoveContext & Delaunay.ArcContext, radius?: number): void;
/**
* Returns the closed polygon [[x0, y0], [x1, y1], ..., [x0, y0]] representing the convex hull.
*/
hullPolygon(): Delaunay.Polygon;
/**
* Returns the closed polygon [[x0, y0], [x1, y1], [x2, y2], [x0, y0]] representing the triangle i.
*/
trianglePolygon(i: number): Delaunay.Triangle;
/**
* Returns an iterable over the polygons for each triangle, in order.
*/
trianglePolygons(): IterableIterator<Delaunay.Triangle>;
/**
* Updates the triangulation after the points have been modified in-place.
*/
update(): this;
/**
* Returns the Voronoi diagram for the associated points.
* When rendering, the diagram will be clipped to the specified bounds = [xmin, ymin, xmax, ymax].
* If bounds is not specified, it defaults to [0, 0, 960, 500].
* See To Infinity and Back Again for an interactive explanation of Voronoi cell clipping.
*/
voronoi(bounds?: Delaunay.Bounds): Voronoi<P>;
}
export namespace Delaunay {
/**
* A point represented as an array tuple [x, y].
*/
type Point = [number, number];
/**
* A closed polygon [[x0, y0], [x1, y1], [x2, y2], [x0, y0]] representing a triangle.
*/
type Triangle = Point[];
/**
* A closed polygon [[x0, y0], [x1, y1], ..., [x0, y0]].
*/
type Polygon = Point[];
/**
* A rectangular area [x, y, width, height].
*/
type Bounds = [number, number, number, number];
/**
* A function to extract a x- or y-coordinate from the specified point.
*/
type GetCoordinate<P, PS> = (point: P, i: number, points: PS) => number;
/**
* An interface for the rect() method of the CanvasPathMethods API.
*/
interface RectContext {
/**
* rect() method of the CanvasPathMethods API.
*/
rect(x: number, y: number, width: number, height: number): void;
}
/**
* An interface for the moveTo() method of the CanvasPathMethods API.
*/
interface MoveContext {
/**
* moveTo() method of the CanvasPathMethods API.
*/
moveTo(x: number, y: number): void;
}
/**
* An interface for the lineTo() method of the CanvasPathMethods API.
*/
interface LineContext {
/**
* lineTo() method of the CanvasPathMethods API.
*/
lineTo(x: number, y: number): void;
}
/**
* An interface for the arc() method of the CanvasPathMethods API.
*/
interface ArcContext {
/**
* arc() method of the CanvasPathMethods API.
*/
arc(
x: number,
y: number,
radius: number,
startAngle: number,
endAngle: number,
counterclockwise?: boolean,
): void;
}
/**
* An interface for the closePath() method of the CanvasPathMethods API.
*/
interface ClosableContext {
/**
* closePath() method of the CanvasPathMethods API.
*/
closePath(): void;
}
}
/**
* Voronoi regions
*/
export class Voronoi<P> {
/**
* The Voronoi diagram’s associated Delaunay triangulation.
*/
delaunay: Delaunay<P>;
/**
* The circumcenters of the Delaunay triangles [cx0, cy0, cx1, cy1, ...].
* Each contiguous pair of coordinates cx, cy is the circumcenter for the corresponding triangle.
* These circumcenters form the coordinates of the Voronoi cell polygons.
*/
circumcenters: Float64Array;
/**
* An array [vx0, vy0, wx0, wy0, ...] where each non-zero quadruple describes an open (infinite) cell
* on the outer hull, giving the directions of two open half-lines.
*/
vectors: Float64Array;
/**
* The bounds of the viewport [xmin, ymin, xmax, ymax] for rendering the Voronoi diagram.
* These values only affect the rendering methods (voronoi.render, voronoi.renderBounds, cell.render).
*/
xmin: number;
ymin: number;
xmax: number;
ymax: number;
/**
* Returns true if the cell with the specified index i contains the specified point ⟨x, y⟩.
* (This method is not affected by the associated Voronoi diagram’s viewport bounds.)
*/
contains(i: number, x: number, y: number): boolean;
/**
* Returns an iterable over the indexes of the cells that share a common edge with the specified cell i.
* Voronoi neighbors are always neighbors on the Delaunay graph, but the converse is false when the common edge has been clipped out by the Voronoi diagram’s viewport.
*/
neighbors(i: number): Iterable<number>;
/**
* Renders the mesh of Voronoi cells to an SVG path string.
*/
render(): string;
/**
* Renders the mesh of Voronoi cells to the specified context.
* The specified context must implement the context.moveTo and context.lineTo methods from the CanvasPathMethods API.
*/
render(context: Delaunay.MoveContext & Delaunay.LineContext): void;
/**
* Renders the viewport extent to an SVG path string.
*/
renderBounds(): string;
/**
* Renders the viewport extent to the specified context.
* The specified context must implement the context.rect method from the CanvasPathMethods API.
* Equivalent to context.rect(voronoi.xmin, voronoi.ymin, voronoi.xmax - voronoi.xmin, voronoi.ymax - voronoi.ymin).
*/
renderBounds(context: Delaunay.RectContext): void;
/**
* Renders the cell with the specified index i to an SVG path string.
*/
renderCell(i: number): string;
/**
* Renders the cell with the specified index i to the specified context.
* The specified context must implement the context.moveTo, context.lineTo, and context.closePath methods from the CanvasPathMethods API.
*/
renderCell(i: number, context: Delaunay.MoveContext & Delaunay.LineContext & Delaunay.ClosableContext): void;
/**
* Returns an iterable over the non-empty polygons for each cell, with the cell index as property.
*/
cellPolygons(): IterableIterator<Delaunay.Polygon & { index: number }>;
/**
* Returns the convex, closed polygon [[x0, y0], [x1, y1], ..., [x0, y0]] representing the cell for the specified point i.
*/
cellPolygon(i: number): Delaunay.Polygon;
/**
* Updates the Voronoi diagram and underlying triangulation after the points have been modified in-place — useful for Lloyd’s relaxation.
*/
update(): this;
}