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@types/concaveman

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declare module "concaveman" { /** * A very fast 2D concave hull algorithm in JavaScript (generates a general outline of a point set). * * @name concaveman * @param {Array<Array<number>>} points is an array of [x, y] points. * @param {number} [concavity=2] is a relative measure of concavity. 1 results in a relatively detailed shape, Infinity results in a convex hull. You can use values lower than 1, but they can produce pretty crazy shapes. * @param {number} [lengthThreshold=0] when a segment length is under this threshold, it stops being considered for further detalization. Higher values result in simpler shapes. * @return {Array<Array<number>>} * @example * var points = [[10, 20], [30, 12.5], ...]; * var polygon = concaveman(points); * * //=hull */ function concaveman(points: number[][], concavity?: number, lengthThreshold?: number): number[][]; namespace concaveman {} export = concaveman; }