@typed-tabletop-simulator/lib
Version:
Library with some helping modules for working with Tabletop Simulator
34 lines (33 loc) • 1.67 kB
JavaScript
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Math = exports.FlatHexGrid = exports.PointyHexGrid = exports.Find = exports.Forge = void 0;
__exportStar(require("./observable/observable"), exports);
__exportStar(require("./collection"), exports);
exports.Forge = require("./forge");
exports.Find = require("./find");
__exportStar(require("./enum"), exports);
const pointyHexGrid_1 = require("./grid/pointyHexGrid");
exports.PointyHexGrid = pointyHexGrid_1.default;
const flatHexGrid_1 = require("./grid/flatHexGrid");
exports.FlatHexGrid = flatHexGrid_1.default;
__exportStar(require("./grid/gameGrid"), exports);
__exportStar(require("./grid/grid"), exports);
__exportStar(require("./promise/object"), exports);
__exportStar(require("./promise/spawn"), exports);
__exportStar(require("./promise/wait"), exports);
var math_1 = require("./math");
Object.defineProperty(exports, "Math", { enumerable: true, get: function () { return math_1.default; } });