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@typed-tabletop-simulator/lib

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/** @noSelfInFile */ export interface BaseProperties { guid?: string; name: string; description?: string; memo?: string; gmNotes?: string; tags?: string[]; position?: VectorTable; rotation?: VectorTable; scale?: VectorTable | number; locked?: boolean; color?: ColorData | string; viewAngle?: VectorTable; assets?: Asset[]; snapPoints?: SnapPoint[]; script?: string; ui?: string; tooltip?: boolean; } export type Asset = ImageAsset | AssetBundleAsset; /** * A snappoint. * Either just the position of the snappoint or a complete definition with rotation or tags. */ export type SnapPoint = VectorTable | { position: VectorTable; rotation?: VectorTable; tags?: string[]; }; interface ImageAsset { name: string; image: string; } interface AssetBundleAsset { name: string; assetBundle: string; } export declare const createBaseObject: (properties: BaseProperties, type: ObjectName) => ObjectData; /** * Creates a stated object from the given object data. * * @param objects The list of objects to add as states. The order in this list will represent the state numbers. * @param startingState The index of `objects` of the object which should be the current object. Defaults to the first entry. */ export declare const createStates: (objects: ObjectData[], startingState?: number) => ObjectData; export declare const createGuid: () => string; export declare const createTransform: (properties: BaseProperties) => { posX: number; posY: number; posZ: number; rotX: number; rotY: number; rotZ: number; scaleX: number; scaleY: number; scaleZ: number; }; export declare const createColor: (color: ColorData | string) => ColorData; export declare const addAsset: (object: ObjectData, asset: Asset) => void; export {};