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@typed-tabletop-simulator/declaration

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/** * @module MusicPlayer */ /** * `MusicPlayer` is a static global class which allows you to control the in-game music playback i.e. the in-game "Music" menu. * * @noSelf */ declare interface MusicPlayerStatic { /** If all players loaded the current audioclip. */ readonly loaded: boolean; /** The current state of the music player. */ readonly player_status: MusicPlayerStatus; /** Current index of the playlist. -1 if no playlist audioclip is playing. */ playlist_index: int; /** If the current audioclip should be repeated. */ repeat_track: boolean; /** If the playlist should play shuffled. */ shuffle: boolean; /** * Gets the currently loaded audioclip. */ getCurrentAudioclip(): AudioClip; /** * Gets the current playlist. */ getPlaylist(): AudioClip[]; /** * Pause the current audioclip. * * @returns `true` if the music player is/was paused, otherwise `false`. */ pause(): boolean; /** * Plays the current audioclip. * * @returns `true` if the music player is/was playing, otherwise `false`. */ play(): boolean; /** * Sets/loads the specified audioclip. */ setCurrentAudioclip(audioClip: AudioClip): boolean; /** * Sets the current playlist. */ setPlaylist(playlist: AudioClip[]): boolean; /** * Skips to the beginning of the audioclip or if the play time is less than 3 seconds to the previous audioclip in playlist if possible. * * @returns `true` if skip was successful, otherwise `false`. */ skipBack(): boolean; /** * Skips to the next audioclip in the current playlist. * * If the current audioclip is the last of the playlist, loops around to the first audioclip in the playlist. * * @returns `true` if skip was successful, otherwise `false`. */ skipForward(): boolean; } declare interface AudioClip { /** The URL of the current audioclip. */ url: URI; /** The title of the current audioclip. */ title: string; } /** Possible status of the music player. */ declare type MusicPlayerStatus = "Stop" | "Play" | "Loading" | "Ready"; declare const MusicPlayer: MusicPlayerStatic;