@twurple/easy-bot
Version:
A simplified framework to get a chat bot running easily.
69 lines (68 loc) • 2.17 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.LeaveEvent = void 0;
const tslib_1 = require("tslib");
const shared_utils_1 = require("@d-fischer/shared-utils");
const chat_1 = require("@twurple/chat");
const common_1 = require("@twurple/common");
/**
* An event representing a user leaving a channel.
*
* The join/leave events are cached by the Twitch chat server and will be batched and sent every 30-60 seconds.
*
* Please note that if you have not enabled the `requestMembershipEvents` option
* or the channel has more than 1000 connected chatters, this will only react to your own joins.
*
* @meta category events
*/
let LeaveEvent = class LeaveEvent {
/** @internal */
constructor(channel, userName, bot) {
this._broadcasterName = (0, chat_1.toUserName)(channel);
this._userName = userName;
this._bot = bot;
}
/**
* The name of the broadcaster.
*/
get broadcasterName() {
return this._broadcasterName;
}
/**
* Gets more information about the broadcaster.
*/
async getBroadcaster() {
return (0, common_1.checkRelationAssertion)(await this._bot.api.users.getUserByName(this.broadcasterName));
}
/**
* The name of the user.
*/
get userName() {
return this._userName;
}
/**
* Gets more information about the user.
*/
async getUser() {
return (0, common_1.checkRelationAssertion)(await this._bot.api.users.getUserByName(this.userName));
}
/**
* Joins the channel again.
*/
async join() {
await this._bot.join(this.broadcasterName);
}
};
exports.LeaveEvent = LeaveEvent;
tslib_1.__decorate([
(0, shared_utils_1.Enumerable)(false)
], LeaveEvent.prototype, "_broadcasterName", void 0);
tslib_1.__decorate([
(0, shared_utils_1.Enumerable)(false)
], LeaveEvent.prototype, "_userName", void 0);
tslib_1.__decorate([
(0, shared_utils_1.Enumerable)(false)
], LeaveEvent.prototype, "_bot", void 0);
exports.LeaveEvent = LeaveEvent = tslib_1.__decorate([
(0, common_1.rtfm)('easy-bot', 'LeaveEvent', 'broadcasterName')
], LeaveEvent);