@twurple/chat
Version:
Interact with the Twitch Messaging Interface (aka Twitch chat).
133 lines • 4.71 kB
TypeScript
import { MessageTypes } from 'ircv3';
import { ChatUser } from '../ChatUser';
/**
* A regular chat message.
*/
export declare class ChatMessage extends MessageTypes.Commands.PrivateMessage {
/**
* The ID of the message.
*/
get id(): string;
/**
* The date the message was sent at.
*/
get date(): Date;
/**
* Info about the user that send the message, like their user ID and their status in the current channel.
*/
get userInfo(): ChatUser;
/**
* The ID of the channel the message is in.
*/
get channelId(): string | null;
/**
* Whether the message is a cheer.
*/
get isCheer(): boolean;
/**
* Whether the message represents a redemption of a custom channel points reward.
*/
get isRedemption(): boolean;
/**
* The ID of the redeemed reward, or `null` if the message does not represent a redemption.
*/
get rewardId(): string | null;
/**
* Whether the message is the first message of the chatter who sent it.
*/
get isFirst(): boolean;
/**
* Whether the message is sent by a returning chatter.
*
* Twitch defines this as a new viewer who has chatted at least twice in the last 30 days.
*/
get isReturningChatter(): boolean;
/**
* Whether the message is highlighted by using channel points.
*/
get isHighlight(): boolean;
/**
* Whether the message is a reply to another message.
*/
get isReply(): boolean;
/**
* The ID of the message that this message is a reply to, or `null` if it's not a reply.
*/
get parentMessageId(): string | null;
/**
* The text of the message that this message is a reply to, or `null` if it's not a reply.
*/
get parentMessageText(): string | null;
/**
* The ID of the user that wrote the message that this message is a reply to, or `null` if it's not a reply.
*/
get parentMessageUserId(): string | null;
/**
* The name of the user that wrote the message that this message is a reply to, or `null` if it's not a reply.
*/
get parentMessageUserName(): string | null;
/**
* The display name of the user that wrote the message that this message is a reply to, or `null` if it's not a reply.
*/
get parentMessageUserDisplayName(): string | null;
/**
* The ID of the message that is the thread starter of this message, or `null` if it's not a reply.
*/
get threadMessageId(): string | null;
/**
* The ID of the user that wrote the thread starter message of this message, or `null` if it's not a reply.
*/
get threadMessageUserId(): string | null;
/**
* The number of bits cheered with the message.
*/
get bits(): number;
/**
* The offsets of emote usages in the message.
*/
get emoteOffsets(): Map<string, string[]>;
/**
* Whether the message is a Hype Chat.
*/
get isHypeChat(): boolean;
/**
* The amount of money that was sent for Hype Chat, specified in the currency’s minor unit,
* or `null` if the message is not a Hype Chat.
*
* For example, the minor units for USD is cents, so if the amount is $5.50 USD, `value` is set to 550.
*/
get hypeChatAmount(): number | null;
/**
* The number of decimal places used by the currency used for Hype Chat,
* or `null` if the message is not a Hype Chat.
*
* For example, USD uses two decimal places.
* Use this number to translate `hypeChatAmount` from minor units to major units by using the formula:
*
* `value / 10^decimalPlaces`
*/
get hypeChatDecimalPlaces(): number | null;
/**
* The localized amount of money sent for Hype Chat, based on the value and the decimal places of the currency,
* or `null` if the message is not a Hype Chat.
*
* For example, the minor units for USD is cents which uses two decimal places,
* so if `value` is 550, `localizedValue` is set to 5.50.
*/
get hypeChatLocalizedAmount(): number | null;
/**
* The ISO-4217 three-letter currency code that identifies the currency used for Hype Chat,
* or `null` if the message is not a Hype Chat.
*/
get hypeChatCurrency(): string | null;
/**
* The level of the Hype Chat, or `null` if the message is not a Hype Chat.
*/
get hypeChatLevel(): number | null;
/**
* Whether the system filled in the message for the Hype Chat (because the user didn't type one),
* or `null` if the message is not a Hype Chat.
*/
get hypeChatIsSystemMessage(): boolean | null;
}
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