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@twilio/voice-sdk

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import { EventEmitter } from 'events'; import Backoff from './backoff'; import { SignalingErrors } from './errors'; import Log from './log'; const WebSocket = globalThis.WebSocket; const CONNECT_SUCCESS_TIMEOUT = 10000; const CONNECT_TIMEOUT = 5000; const HEARTBEAT_TIMEOUT = 15000; const MAX_PREFERRED_DURATION = 15000; const MAX_PRIMARY_DURATION = Infinity; const MAX_PREFERRED_DELAY = 1000; const MAX_PRIMARY_DELAY = 20000; export interface IMessageEvent { data: string; target: WebSocket; type: string; } /** * All possible states of WSTransport. */ export enum WSTransportState { /** * The WebSocket is not open but is trying to connect. */ Connecting = 'connecting', /** * The WebSocket is not open and is not trying to connect. */ Closed = 'closed', /** * The underlying WebSocket is open and active. */ Open = 'open', } /** * Options to be passed to the WSTransport constructor. */ export interface IWSTransportConstructorOptions { /** * Time in milliseconds before websocket times out when attempting to connect */ connectTimeoutMs?: number; /** * The maximum delay for the preferred backoff to make a connection attempt. */ maxPreferredDelayMs?: number; /** * Max duration to attempt connecting to a preferred URI. */ maxPreferredDurationMs?: number; /** * The maximum delay for the rimary backoff to make a connection attempt. */ maxPrimaryDelayMs?: number; /** * Max duration to attempt connecting to a preferred URI. */ maxPrimaryDurationMs?: number; /** * A WebSocket factory to use instead of WebSocket. */ WebSocket?: typeof WebSocket; } /** * Type of the stored options property internally used by the WSTransport class. */ type IInternalWSTransportConstructorOptions = Required<IWSTransportConstructorOptions>; /** * WebSocket Transport */ export default class WSTransport extends EventEmitter { private static defaultConstructorOptions: IInternalWSTransportConstructorOptions = { WebSocket, connectTimeoutMs: CONNECT_TIMEOUT, maxPreferredDelayMs: MAX_PREFERRED_DELAY, maxPreferredDurationMs: MAX_PREFERRED_DURATION, maxPrimaryDelayMs: MAX_PRIMARY_DELAY, maxPrimaryDurationMs: MAX_PRIMARY_DURATION, }; /** * The current state of the WSTransport. */ state: WSTransportState = WSTransportState.Closed; /** * The backoff instance used to schedule reconnection attempts. */ private readonly _backoff: { preferred: any; primary: any; }; /** * Start timestamp values for backoffs. */ private _backoffStartTime: { preferred: number | null; primary: number | null; } = { preferred: null, primary: null, }; /** * The URI that the transport is connecting or connected to. The value of this * property is `null` if a connection attempt has not been made yet. */ private _connectedUri: string | null = null; /** * The current connection timeout. If it times out, we've failed to connect * and should try again. * * We use any here because NodeJS returns a Timer and browser returns a number * and one can't be cast to the other, despite their working interoperably. */ private _connectTimeout?: any; /** * The current connection timeout. If it times out, we've failed to connect * and should try again. * * We use any here because NodeJS returns a Timer and browser returns a number * and one can't be cast to the other, despite their working interoperably. */ private _heartbeatTimeout?: any; /** * An instance of Logger to use. */ private _log: Log = new Log('WSTransport'); /** * Options after missing values are defaulted. */ private _options: IInternalWSTransportConstructorOptions; /** * Preferred URI endpoint to connect to. */ private _preferredUri: string | null; /** * Previous state of the connection */ private _previousState: WSTransportState; /** * Whether we should attempt to fallback if we receive an applicable error * when trying to connect to a signaling endpoint. */ private _shouldFallback: boolean = false; /** * The currently connecting or open WebSocket. */ private _socket?: WebSocket; /** * The time the active connection was opened. */ private _timeOpened?: number; /** * The current uri index that the transport is connected to. */ private _uriIndex: number = 0; /** * List of URI of the endpoints to connect to. */ private _uris: string[]; /** * @constructor * @param uris - List of URI of the endpoints to connect to. * @param [options] - Constructor options. */ constructor(uris: string[], options: IWSTransportConstructorOptions = { }) { super(); this._options = { ...WSTransport.defaultConstructorOptions, ...options }; this._uris = uris; this._backoff = this._setupBackoffs(); } /** * Close the WebSocket, and don't try to reconnect. */ close(): void { this._log.info('WSTransport.close() called...'); this._close(); } /** * Attempt to open a WebSocket connection. */ open(): void { this._log.info('WSTransport.open() called...'); if (this._socket && (this._socket.readyState === WebSocket.CONNECTING || this._socket.readyState === WebSocket.OPEN)) { this._log.info('WebSocket already open.'); return; } if (this._preferredUri) { this._connect(this._preferredUri); } else { this._connect(this._uris[this._uriIndex]); } } /** * Send a message through the WebSocket connection. * @param message - A message to send to the endpoint. * @returns Whether the message was sent. */ send(message: string): boolean { this._log.debug(`Sending: ${message}`); // We can't send the message if the WebSocket isn't open if (!this._socket || this._socket.readyState !== WebSocket.OPEN) { this._log.debug('Cannot send message. WebSocket is not open.'); return false; } try { this._socket.send(message); } catch (e) { // Some unknown error occurred. Reset the socket to get a fresh session. this._log.error('Error while sending message:', e.message); this._closeSocket(); return false; } return true; } /** * Update the preferred URI to connect to. Useful for Call signaling * reconnection, which requires connecting on the same edge. If `null` is * passed, the preferred URI is unset and the original `uris` array and * `uriIndex` is used to determine the signaling URI to connect to. * @param uri */ updatePreferredURI(uri: string | null) { this._preferredUri = uri; } /** * Update acceptable URIs to reconnect to. Resets the URI index to 0. */ updateURIs(uris: string[] | string) { if (typeof uris === 'string') { uris = [uris]; } this._uris = uris; this._uriIndex = 0; } /** * Close the WebSocket, and don't try to reconnect. */ private _close(): void { this._setState(WSTransportState.Closed); this._closeSocket(); } /** * Close the WebSocket and remove all event listeners. */ private _closeSocket(): void { clearTimeout(this._connectTimeout); clearTimeout(this._heartbeatTimeout); this._log.info('Closing and cleaning up WebSocket...'); if (!this._socket) { this._log.info('No WebSocket to clean up.'); return; } this._socket.removeEventListener('close', this._onSocketClose as any); this._socket.removeEventListener('error', this._onSocketError as any); this._socket.removeEventListener('message', this._onSocketMessage as any); this._socket.removeEventListener('open', this._onSocketOpen as any); if (this._socket.readyState === WebSocket.CONNECTING || this._socket.readyState === WebSocket.OPEN) { this._socket.close(); } // Reset backoff counter if connection was open for long enough to be considered successful if (this._timeOpened && Date.now() - this._timeOpened > CONNECT_SUCCESS_TIMEOUT) { this._resetBackoffs(); } if (this.state !== WSTransportState.Closed) { this._performBackoff(); } delete this._socket; this.emit('close'); } /** * Attempt to connect to the endpoint via WebSocket. * @param [uri] - URI string to connect to. * @param [retryCount] - Retry number, if this is a retry. Undefined if * first attempt, 1+ if a retry. */ private _connect(uri: string, retryCount?: number): void { this._log.info( typeof retryCount === 'number' ? `Attempting to reconnect (retry #${retryCount})...` : 'Attempting to connect...', ); this._closeSocket(); this._setState(WSTransportState.Connecting); this._connectedUri = uri; try { this._socket = new this._options.WebSocket(this._connectedUri); } catch (e) { this._log.error('Could not connect to endpoint:', e.message); this._close(); this.emit('error', { code: 31000, message: e.message || `Could not connect to ${this._connectedUri}`, twilioError: new SignalingErrors.ConnectionDisconnected(), }); return; } this._socket.addEventListener('close', this._onSocketClose as any); this._socket.addEventListener('error', this._onSocketError as any); this._socket.addEventListener('message', this._onSocketMessage as any); this._socket.addEventListener('open', this._onSocketOpen as any); delete this._timeOpened; this._connectTimeout = setTimeout(() => { this._log.info('WebSocket connection attempt timed out.'); this._moveUriIndex(); this._closeSocket(); }, this._options.connectTimeoutMs); } /** * Move the uri index to the next index * If the index is at the end, the index goes back to the first one. */ private _moveUriIndex = (): void => { this._uriIndex++; if (this._uriIndex >= this._uris.length) { this._uriIndex = 0; } } /** * Called in response to WebSocket#close event. */ private _onSocketClose = (event: CloseEvent): void => { this._log.error(`Received websocket close event code: ${event.code}. Reason: ${event.reason}`); // 1006: Abnormal close. When the server is unreacheable // 1015: TLS Handshake error if (event.code === 1006 || event.code === 1015) { this.emit('error', { code: 31005, message: event.reason || 'Websocket connection to Twilio\'s signaling servers were ' + 'unexpectedly ended. If this is happening consistently, there may ' + 'be an issue resolving the hostname provided. If a region or an ' + 'edge is being specified in Device setup, ensure it is valid.', twilioError: new SignalingErrors.ConnectionError(), }); const wasConnected = ( // Only in Safari and certain Firefox versions, on network interruption, websocket drops right away with 1006 // Let's check current state if it's open, meaning we should not fallback // because we're coming from a previously connected session this.state === WSTransportState.Open || // But on other browsers, websocket doesn't drop // but our heartbeat catches it, setting the internal state to "Connecting". // With this, we should check the previous state instead. this._previousState === WSTransportState.Open ); // Only fallback if this is not the first error // and if we were not connected previously if (this._shouldFallback || !wasConnected) { this._moveUriIndex(); } this._shouldFallback = true; } this._closeSocket(); } /** * Called in response to WebSocket#error event. */ private _onSocketError = (err: Error): void => { this._log.error(`WebSocket received error: ${err.message}`); this.emit('error', { code: 31000, message: err.message || 'WSTransport socket error', twilioError: new SignalingErrors.ConnectionDisconnected(), }); } /** * Called in response to WebSocket#message event. */ private _onSocketMessage = (message: IMessageEvent): void => { // Clear heartbeat timeout on any incoming message, as they // all indicate an active connection. this._setHeartbeatTimeout(); // Filter and respond to heartbeats if (this._socket && message.data === '\n') { this._socket.send('\n'); this._log.debug('heartbeat'); return; } if (message && typeof message.data === 'string') { this._log.debug(`Received: ${message.data}`); } this.emit('message', message); } /** * Called in response to WebSocket#open event. */ private _onSocketOpen = (): void => { this._log.info('WebSocket opened successfully.'); this._timeOpened = Date.now(); this._shouldFallback = false; this._setState(WSTransportState.Open); clearTimeout(this._connectTimeout); this._resetBackoffs(); this._setHeartbeatTimeout(); this.emit('open'); } /** * Perform a backoff. If a preferred URI is set (not null), then backoff * using the preferred mechanism. Otherwise, use the primary mechanism. */ private _performBackoff(): void { if (this._preferredUri) { this._log.info('Preferred URI set; backing off.'); this._backoff.preferred.backoff(); } else { this._log.info('Preferred URI not set; backing off.'); this._backoff.primary.backoff(); } } /** * Reset both primary and preferred backoff mechanisms. */ private _resetBackoffs() { this._backoff.preferred.reset(); this._backoff.primary.reset(); this._backoffStartTime.preferred = null; this._backoffStartTime.primary = null; } /** * Set a timeout to reconnect after HEARTBEAT_TIMEOUT milliseconds * have passed without receiving a message over the WebSocket. */ private _setHeartbeatTimeout(): void { clearTimeout(this._heartbeatTimeout); this._heartbeatTimeout = setTimeout(() => { this._log.info(`No messages received in ${HEARTBEAT_TIMEOUT / 1000} seconds. Reconnecting...`); this._shouldFallback = true; this._closeSocket(); }, HEARTBEAT_TIMEOUT); } /** * Set the current and previous state */ private _setState(state: WSTransportState): void { this._previousState = this.state; this.state = state; } /** * Set up the primary and preferred backoff mechanisms. */ private _setupBackoffs(): typeof WSTransport.prototype._backoff { const preferredBackoffConfig = { factor: 2.0, jitter: 0.40, max: this._options.maxPreferredDelayMs, min: 100, }; this._log.info('Initializing preferred transport backoff using config: ', preferredBackoffConfig); const preferredBackoff = new Backoff(preferredBackoffConfig); preferredBackoff.on('backoff', (attempt: number, delay: number) => { if (this.state === WSTransportState.Closed) { this._log.info('Preferred backoff initiated but transport state is closed; not attempting a connection.'); return; } this._log.info(`Will attempt to reconnect Websocket to preferred URI in ${delay}ms`); if (attempt === 0) { this._backoffStartTime.preferred = Date.now(); this._log.info(`Preferred backoff start; ${this._backoffStartTime.preferred}`); } }); preferredBackoff.on('ready', (attempt: number, _delay: number) => { if (this.state === WSTransportState.Closed) { this._log.info('Preferred backoff ready but transport state is closed; not attempting a connection.'); return; } if (this._backoffStartTime.preferred === null) { this._log.info('Preferred backoff start time invalid; not attempting a connection.'); return; } if (Date.now() - this._backoffStartTime.preferred > this._options.maxPreferredDurationMs) { this._log.info('Max preferred backoff attempt time exceeded; falling back to primary backoff.'); this._preferredUri = null; this._backoff.primary.backoff(); return; } if (typeof this._preferredUri !== 'string') { this._log.info('Preferred URI cleared; falling back to primary backoff.'); this._preferredUri = null; this._backoff.primary.backoff(); return; } this._connect(this._preferredUri, attempt + 1); }); const primaryBackoffConfig = { factor: 2.0, jitter: 0.40, max: this._options.maxPrimaryDelayMs, // We only want a random initial delay if there are any fallback edges // Initial delay between 1s and 5s both inclusive min: this._uris && this._uris.length > 1 ? Math.floor(Math.random() * (5000 - 1000 + 1)) + 1000 : 100, }; this._log.info('Initializing primary transport backoff using config: ', primaryBackoffConfig); const primaryBackoff = new Backoff(primaryBackoffConfig); primaryBackoff.on('backoff', (attempt: number, delay: number) => { if (this.state === WSTransportState.Closed) { this._log.info('Primary backoff initiated but transport state is closed; not attempting a connection.'); return; } this._log.info(`Will attempt to reconnect WebSocket in ${delay}ms`); if (attempt === 0) { this._backoffStartTime.primary = Date.now(); this._log.info(`Primary backoff start; ${this._backoffStartTime.primary}`); } }); primaryBackoff.on('ready', (attempt: number, _delay: number) => { if (this.state === WSTransportState.Closed) { this._log.info('Primary backoff ready but transport state is closed; not attempting a connection.'); return; } if (this._backoffStartTime.primary === null) { this._log.info('Primary backoff start time invalid; not attempting a connection.'); return; } if (Date.now() - this._backoffStartTime.primary > this._options.maxPrimaryDurationMs) { this._log.info('Max primary backoff attempt time exceeded; not attempting a connection.'); return; } this._connect(this._uris[this._uriIndex], attempt + 1); }); return { preferred: preferredBackoff, primary: primaryBackoff, }; } /** * The uri the transport is currently connected to */ get uri(): string | null { return this._connectedUri; } }